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Note: This structure was taken from 1.2 save files.
 
Note: This structure was taken from 1.2 save files.
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<source lang="xml">
 
<source lang="xml">
 
<?xml version="1.0" encoding="utf-8" ?>
 
<?xml version="1.0" encoding="utf-8" ?>
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</savegame>
 
</savegame>
 
</source>
 
</source>
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The vast majority of the data in a save file is contained within the {{code|<world>}} and {{code|<maps>}} sections. Within the {{code|<maps>}} section, each colony is stored as a list item {{code|<li>}} if multiple colonies were present at any point during the save. In turn, within each colony, the {{code|<things>}} section stores items, chunks, filth, plants, buildings and pawns. Each and every instance of any type is stored as an individual {{code|<thing>}} with its own respective class.
 
The vast majority of the data in a save file is contained within the {{code|<world>}} and {{code|<maps>}} sections. Within the {{code|<maps>}} section, each colony is stored as a list item {{code|<li>}} if multiple colonies were present at any point during the save. In turn, within each colony, the {{code|<things>}} section stores items, chunks, filth, plants, buildings and pawns. Each and every instance of any type is stored as an individual {{code|<thing>}} with its own respective class.
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<source lang="xml">
 
<source lang="xml">
 
<savegame>
 
<savegame>
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</savegame>
 
</savegame>
 
</source>
 
</source>
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==Save file locations==  
 
==Save file locations==  

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