Editing Save file
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
{{TOCright}} | {{TOCright}} | ||
== Save file contents == | == Save file contents == | ||
− | '''RimWorld's''' save files are written in XML and contain all the information about the state of the game. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version | + | '''RimWorld's''' save files are written in XML (Version 1.0) and contain all the information about the state of the game. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version can still possibly work, some gameplay issues may occur. |
− | + | Mods are also integrated into save files, meaning that problems can occur when loading a save without the mod(s) that were originally part of that save. If there is any difference between what content/mods are enabled and what's contained in a save file, the game will notify the player of this. When this happens, three choices are presented: | |
World data is saved into the map file, to allow multiple saves on the same world without confusion. | World data is saved into the map file, to allow multiple saves on the same world without confusion. |