Rooms

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Revision as of 16:29, 24 August 2016 by Peterjohn (talk | contribs) (added space descriptors for the room stats)
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Room stats are automatically-defined values of a room that, in turn, passively affects thoughts and events in the room. Room stats can be inspected with the Room inspection tool. Room roles, which also can be inspected with the Room inspection tool, may be effected by all, some or none of the room stats.

Room stats are:

  • Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
  • Wealth
  • Space
  • Beauty
  • Cleanliness (has a direct effect on medical outcomes)

Room stats affect things like:

  • Immunity Gain Speed
  • Medical treatment quality
  • Room stats create many variants on thoughts like:
    • Ate in impressive dining room
    • Own impressive bedroom
    • Own bed in impressive barracks
    • Did joy activity in impressive rec room

Related traits:

  • Greedy: Unhappy without sufficiently impressive room.
  • Jealous: Unhappy if anyone has a noticeably better room.
  • Ascetic: Unhappy if room is too impressive.

Impressiveness

Factors include:

  • Wealth/3500
  • Beauty/6
  • Space/125
  • (1+Cleanliness)/2.5

Impressiveness=((f1+f2+f3+f4)/4 + min(f1,f2,f3,f4))/2 * 100

Space

Rooms are classified based on how much space is available in the room. Objects that prevent a pawn from entering a space will decrease the available space in the room. Thus, objects like beds, tables, workbenches, lamps, heaters, etc will reduce the space in the room. Stools and chairs do not reduce the space in the room.

Room Space Room Description
1-12 Squares Cramped
13-28 Squares Rather tight
29-54 Squares Average-sized
55-69 Squares Rather spacious
70-129 Squares Spacious
130-349 Squares Very spacious
350 or more Squares Extremely spacious