Editing Rituals
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− | {{Stub|reason= | + | {{Ideology}} |
+ | {{Stub|reason=Rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page}} | ||
{{Image wanted}} | {{Image wanted}} | ||
− | '''Rituals''' are | + | '''Rituals''' are options for [[ideoligions]]. They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony. |
== Mechanics == | == Mechanics == | ||
− | + | Reward options | |
− | + | General mechanics | |
− | + | Quality != Success chance etc. | |
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== Overview table == | == Overview table == | ||
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=== Smokeleaf circle === | === Smokeleaf circle === | ||
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=== Cannibal feast === | === Cannibal feast === | ||
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=== Blinding ceremony === | === Blinding ceremony === | ||
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=== Animal sacrifice === | === Animal sacrifice === | ||
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=== Gladiator duel === | === Gladiator duel === | ||
This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | ||
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=== Prisoner execution === | === Prisoner execution === | ||
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=== Trial === | === Trial === | ||
=== Conversion ritual === | === Conversion ritual === | ||
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=== Tree connection === | === Tree connection === | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |