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{{Infobox main|weapon
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<onlyinclude>
| name = Revolver
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{{infobox main|weapon|
| image = Revolver.png
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|name = Revolver
| description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
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|image = Revolver.png|Revolver
| type = Equipment
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|description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 12
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|damage = 12
| damage type = Bullet
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|armorPenetration = 18
| armorPenetration = 18
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|range = 25.9
| range = 25.9
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|accuracyTouch = 80
| accuracyTouch = 80
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|accuracyShort = 75
| accuracyShort = 75
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|accuracyMedium = 45
| accuracyMedium = 45
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|accuracyLong = 35
| accuracyLong = 35
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|mode = Single-Shot
| accuracyAvg = 68.5
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|warmup = 18
| mode = Single-Shot
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|cooldown = 96
| warmup = 18
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|burst = 1
| cooldown = 96
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|DPS = DPS
| burst = 1
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|velocity = 55
| DPS = DPS
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|buy = {{icon|steel|30}} + {{icon|component|2}}
| velocity = 55
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|sell = {{icon|silver|135}}
| production facility 1 = Machining table
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|mass base = 1.4
| research = Gunsmithing
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|stoppingPower = 1
| resource 1 = Steel
 
| resource 1 amount = 30
 
| resource 2 = Component
 
| resource 2 amount = 2
 
| marketvalue = 135
 
| mass base = 1.4
 
| stoppingPower = 1
 
| work to make = 4000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| has quality = True
 
| weaponTags = Gun, SimpleGun, Revolver
 
| tradeTags = WeaponRanged
 
| thingSetMakerTags = RewardStandardQualitySuper
 
 
}}
 
}}
{{Info|The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
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</onlyinclude>
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{{info|The revolver is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate accuracy.}}
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==Overview==
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The revolver has a fairly good damage output for a single-shot weapon, only slightly trailing the [[autopistol]] in this aspect. Thanks to its fairly short time between shots and its good close-up accuracy, the revolver's a good weapon for low-skilled shooters. It also has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The revolver is also very easy to acquire because earlygame raiders often use it, and because of its low manufacturing costs and technology requirements.
  
== Acquisition ==
 
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
 
  
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However, like the autopistol (though to a lesser extent), the revolver isn't particularly suited to medium-range engagements despite having the range to do so due to its fairly poor accuracy at those distances; even the [[recurve bow]] can keep up in those engagements, while the [[greatbow]] and [[bolt-action rifle]] easily surpass it.
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The revolver is best suited as a close-quarters weapon overall owing to its accuracy profile, although it can be used as a support weapon to slow down enemies that are attempting to close distance (melee units, shotgunners etc.). This weapon's also a somewhat viable hunting weapon for lower-risk game, but the bolt-action rifle will still net better results.
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Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock.
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Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point.
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====Melee Combat====
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
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!Damage Type
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!Power
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
 +
!-
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!9
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!2.00s
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!-
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!4.50
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|- newline
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|Grip
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|Blunt
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|Blunt
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|9
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|2.00s
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|25.00%
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|4.50
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|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|2.00s
 +
|25.00%
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|4.50
 +
|}
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 +
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===Obtaining===
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 82: Line 109:
 
|}
 
|}
  
A revolver is also given at the beginning with the [[Scenario system#Crashlanded|Crashlanded scenario]].
 
 
== Analysis ==
 
The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them and they are cheap to both research and make.
 
 
For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for {{DPS}} than the [[autopistol]] of the same [[quality]] at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
 
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
 
 
A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprising longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
 
 
=== Stats ===
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.
 
  
{{Weapon Stats Table}}
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Revolvers can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|4000}} of work. A crafting skill of at least 3 is required.
  
== Revolver vs. comparable weapons ==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
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A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]].
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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==Graphs==
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The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
==== Unarmored ====
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[[File:RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]]
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
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[[File:B18RevolverDPSTraitless.png|494px|Revolver's DPS with various shooters without any trait.]]
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Autopistol
 
| style="background: #FFCD7B" | 35.16% || style="background: #FFCD7B" | 40.09% || style="background: #FFFF85" | 44.89% || style="background: #FFFF85" | 43.81% || style="background: #FFFF85" | 44.41% || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #FFCD7B" | 38.99% || style="background: #FFCD7B" | 37.04% || style="background: #FFCD7B" | 33.25% || - || - || - || -
 
|-
 
! Bolt-Action Rifle
 
| style="background: #9BFF72" | 74.06% || style="background: #CDFF7B" | 64.80% || style="background: #FFFF85" | 55.62% || style="background: #FFCD7B" | 41.13% || style="background: #FF6969" | 20.54% || - || -
 
|-
 
! Greatbow
 
| style="background: #69FF69" | 83.68% || style="background: #9BFF72" | 76.09% || style="background: #CDFF7B" | 66.57% || style="background: #CDFF7B" | 57.44% || style="background: #FFFF85" | 43.91% || - || -
 
|}
 
  
==== Armored ====
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[[File:RevolverAccCareful.png|494px|Revolver's accuracy with various shooters with careful shooter.]]
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
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[[File:B18RevolverDPSCareful.png|494px|Revolver's DPS with various shooters with careful shooter.]]
  
{| class="wikitable sortable" style="text-align: center"
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[[File:RevolverAccHappy.png|494px|Revolver's accuracy with various shooters with trigger-happy.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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[[File:B18RevolverDPSHappy.png|494px|Revolver's DPS with various shooters with trigger-happy.]]
|-
 
! Autopistol
 
| style="background: #FFCD7B" | 39.18% || style="background: #FFCD7B" | 41.30% || style="background: #FFFF85" | 45.73% || style="background: #FFFF85" | 45.21% || style="background: #FFFF85" | 47.51% || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #FFCD7B" | 42.43% || style="background: #FFCD7B" | 39.48% || style="background: #FFCD7B" | 33.40% || - || - || - || -
 
|-
 
! Bolt-Action Rifle
 
| style="background: #CDFF7B" | 67.32% || style="background: #CDFF7B" | 60.00% || style="background: #FFFF85" | 51.96% || style="background: #FFCD7B" | 35.49% || style="background: #FF6969" | 18.03% || - || -
 
|-
 
! Greatbow
 
| style="background: #69FF69" | 85.79% || style="background: #9BFF72" | 79.07% || style="background: #CDFF7B" | 68.07% || style="background: #CDFF7B" | 59.97% || style="background: #FFCD7B" | 43.35% || - || -
 
|}
 
  
 
== Version history ==
 
== Version history ==
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* 1.0 - Received a slight accuracy and damage buff.
 
  
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It received a slight accuracy buff in 1.0.
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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