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{{Biotech}}
 
{{Biotech}}
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{{Stub|reason=General. Mechanics}}
 
{{infobox main|
 
{{infobox main|
| name = Repair probe
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| name = Remote shielder
 
| image = Health item prosthetic.png
 
| image = Health item prosthetic.png
 
| type = Medical Items
 
| type = Medical Items
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| tradeTags =  
 
| tradeTags =  
 
}}
 
}}
'''Repair probes''' are [[artificial body parts]] added by the [[Biotech DLC]] that increase the rate at which [[mechanitor]]s repair their [[mechanoids]].
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'''Repair probe'''s are [[artificial body parts]] added by the [[Biotech DLC]].
  
 
== Acquisition ==
 
== Acquisition ==
Repair probes can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Remote shielder can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Order of operations}}
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Each repair probe increases repair speed by {{+|33%}}. Can be installed up to 6 times.
Each repair probe increases [[Mech Repair Speed]] of the implanted [[mechanitor]] by {{+|33%}}. Up to 6 repair probes can be installed in each mechanitor's brain. Each probe stacks additively as if it were {{+|33.3̅3̅%}}, with the end result rounded down.
 
 
 
{| class="wikitable"
 
|-
 
! Num.<br>Probes !! [[Mech Repair Speed]]
 
|-
 
! 1
 
| {{+|33%}}
 
|-
 
! 2
 
| {{+|66%}}
 
|-
 
! 3
 
| {{+|100%}}
 
|-
 
! 4
 
| {{+|133%}}
 
|-
 
! 5
 
| {{+|166%}}
 
|-
 
! 6
 
| {{+|200%}}
 
|}
 
  
 
=== Installation ===
 
=== Installation ===
 
{{Stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}}
 
{{Stub|section=1|reason=Written from memory. Verification, expansion, and clarity needs work}}
Unlike most other artificial body parts, the repair probe is not installed via an [[operation]]. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
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Unlike most other artificial body parts, the remote repairer is not installed via an [[operation]]. Instead, the selected mechanitor can be selected to use the device on themselves, consuming the item and installing it.
  
 
== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Some numbers on how much time is saved repairing would be useful}}
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{{Stub|section=1|reason=General}}
Repair probes use a valuable [[nano structuring chip]]. Making a repair probe should be weighed against making [[mechlord suit|mechlord]] [[mechlord helmet|armor]], a [[wastepack atomizer]], or your own [[war queen]]. Making a mechlord suit, in order to have 2 [[centipede]]s, is most likely better than having 1 centipede repaired 33% faster. The advanced components could also be used for [[bionics]]. If you have a surplus of chips and components, then repair probes are ultimately a buff to your mechanitor.
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?
 
 
Usually the time taken to repair after battle isn't a big issue. Sees use with the [[remote repairer]], as this implant makes it easier to repair mechs during battle.
 
  
 
== Version history ==
 
== Version history ==

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