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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{infobox main|misc| |
− | | name = Reliquary | + | |name = Reliquary |
− | | image = Reliquary.png | + | |image = Reliquary.png|Reliquary |
− | | description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. | + | |description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. |
− | | type = Building | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 3 ˣ 2 | + | |size = 3 ˣ 2 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 350 | + | |hp = 350 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | work to make = 40000 | + | |work to make = 40000 |
− | | stuff tags = Metallic, Stony | + | |stuff tags = Metallic, Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 300 | + | |resource 1 amount = 300 |
− | | resource 2 = Gold | + | |resource 2 = Gold |
− | | resource 2 amount = 75 | + | |resource 2 amount = 75 |
− | | page verified for version = 1.3.3069 | + | |page verified for version = 1.3.3069 |
}} | }} | ||
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | ||
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== Summary == | == Summary == | ||
− | {{ | + | {{stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}} |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | ||
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== Analysis == | == Analysis == | ||
− | {{ | + | {{stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc. }} |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | ||
− | {{Building | + | {{Building Material Table}} |
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | * [[Version/1.3.3387|1.3.3387]] - | + | * [[Version/1.3.3387|1.3.3387]] - Decription updated from '''A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion."'' -> ''"A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.''" |
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− | {{ | + | {{nav|misc|wide}} |
− | [[Category: | + | [[Category:Miscellaneous]] |