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{{Infobox main|weapon
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<onlyinclude>
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{{infobox main|weapon|
 
|name = Recurve bow
 
|name = Recurve bow
|image = RecurveBow.png
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|image = RecurveBow.png|Recurve bow
| description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
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|description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|class = Neolithic
| class = Neolithic
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|damage = 14
| damage = 14
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|armorPenetration = 21
| damage type = ArrowHighVelocity
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|range = 25.9
| armorPenetration = 21
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|accuracyTouch = 70
| range = 25.9
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|accuracyShort = 78
| accuracyTouch = 70
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|accuracyMedium = 65
| accuracyShort = 78
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|accuracyLong = 35
| accuracyMedium = 65
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|accuracyAvg = 72
| accuracyLong = 35
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|mode = Single-Shot
| accuracyAvg = 72
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|warmup = 87
| mode = Single-Shot
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|cooldown = 99
| warmup = 87
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|burst = 1
| cooldown = 99
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|DPS = DPS
| burst = 1
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|velocity = 56
| DPS = DPS
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|buy = {{icon|wood|40}}
| velocity = 56
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|sell = {{icon|silver|66}}
| production facility 1 = Crafting spot
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|mass base = 1.3
| production facility 2 = Fueled smithy
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|stoppingPower = 1
| production facility 3 = Electric smithy
 
| research = Recurve bow
 
| resource 1 = Wood
 
| resource 1 amount = 40
 
| marketvalue = 66
 
| mass base = 1.3
 
| stoppingPower = 1
 
| work to make = 5000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Limb
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = poke
 
| meleeattack2part = Limb
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Neolithic, NeolithicRangedDecent
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
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</onlyinclude>
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{{info|The Recurve bow is a light, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; moderate range and slightly higher overall accuracy.}}
  
== Acquisition ==
 
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#Recurve bow|Recurve Bow]] research has been completed; {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
 
  
Recurve bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
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==Overview==
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The recurve bow has the highest armor penetration out of all neolithic-tier ranged weapons, even being somewhat higher than the [[greatbow]]'s. Projectile velocity is also good, roughly matching that of pistols and shotguns; arrows fired from a recurve bow stab instead of cut due to this, which results in heavier bleeding which is comparable to a greatbow's projectile. Range is also good for a neolithic weapon, as well as overall accuracy and a stopping power that's high enough to stagger [[human]]s. Recurve bows are also somewhat easy to acquire due to their low technology requirement and resource costs, as well as the cheapest weapons that can stagger humans.
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Despite being good for a neolithic weapon though, caution is still advisable when engaging enemies with basic firearms such as [[autopistol]]s and [[revolver]]s. Medium-distance accuracy is good enough that the recurve bow's DPS towards 25 cells is actually comparable to that of the revolver's, though the latter will still handily beat this weapon if much closer than that distance.
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Overall damage output and range for the recurve bow are both still slightly lower than the greatbow's though, and the greatbow will still fare better against armored targets than the recurve bow despite the armor penetration advantage.
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Since the recurve bow's accuracy is somewhat consistent overall and projectile velocity is good, it's somewhat of a jack-of-all-trades and is thus usable with effect at all distances within its range. Regarding combat roles, the recurve bow can do well as both a damage-dealing weapon as well as a support weapon. This weapon's also good for hunting due to its respectable per-shot damage as well as range.
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Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.
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Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
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It's advisable to replace all [[short bow]]s that your colony may have with recurve bows as soon as possible since recurve bows are a significant overall upgrade while only being slightly more expensive. The recurve bow would also typically be supplanted by greatbows.
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====Melee Combat====
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{| {{STDT| c_12 text-center}}
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!Tool
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!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
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!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Limb
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Limb
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|Poke
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|}
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===Obtaining===
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Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 64: Line 102:
 
|}
 
|}
  
== Analysis ==
 
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts.
 
  
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. It is superior in every way to a [[shortbow]] of equivalent quality. Overall damage, {{DPS}}, and range are inferior to [[greatbow]], even against heavy armor. Generally, a recurve bow must be one or two quality levels above a greatbow to be worth it, however the recurve bow is cheaper to craft and research. Most importantly, tribal starts begin with recurve bows already researched, while greatbows require further investment into a dead-end line of weaponry research on a start with slow research already.  
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Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#RecurveBow|recurve bow]] research has been completed; from 40 [[wood]] and {{ticks|5000}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
  
In terms of {{DPS}}, basic firearms such as [[autopistol]]s and [[revolver]]s are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.
 
  
As such, if a sufficiently skilled crafter is available, any new bows made by tribal colonies should be recurve bows but generally looted firearms will begin to replace all neolithic weapons before upgrading all pawns to recurve bows is practical. As even Tribal starts can quickly loot said firearms, researching recurve bows with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might stay relevant into the early game but it must be at least Excellent quality to be competitive with commonly looted guns.  
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==Recurve Bow vs. Comparable Weapons==
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<!--
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    Table cell hex colour values for win rates:
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    0 - 20.83% win rate = #FF6969
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    20.84 - 31.24% win rate = #FF9B72
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    31.25 - 43.74% win rate = #FFCD7B
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    43.75 - 56.25% win rate = #FFFF85
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    56.26 - 68.75% win rate = #CDFF7B
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    68.76 - 79.16% win rate = #9BFF72
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    79.17 - 100.00% win rate = #69FF69
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-->
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This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
  
=== Stats ===
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=== Methodology ===
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~20.05 seconds average) to incapacitate that human from pain shock.
 
  
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
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<div class="mw-collapsible-content">
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* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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* All pawns have a skill level of 8 in shooting
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* No pawns have any traits that affect combat performance
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* All pawns are of 18 years of age and completely healthy
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* Pawns are divided by walls to prevent stray shots from skewing results in any way
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* Weather conditions are kept clear and no cover is used</div>
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</div>
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Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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====Unarmored====
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For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
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{| class="wikitable sortable" style="text-align: center"
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! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Greatbow
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| style="background: #FFFF85" | 55.40% || style="background: #FFFF85" | 48.85% || style="background: #FFFF85" | 45.15% || style="background: #FFFF85" | 45.50% || style="background: #FFFF85" | 44.70% || - || -
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|-
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! Short bow
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| style="background: #CDFF7B" | 61.15% || style="background: #CDFF7B" | 68.75% || style="background: #9BFF72" | 74.30% || style="background: #9BFF72" | 77.25% || - || - || -
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|-
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|}
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====Flak Armor====
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For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
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{| class="wikitable sortable" style="text-align: center"
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! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Greatbow
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| style="background: #CDFF7B" | 57.75% || style="background: #FFFF85" | 53.85% || style="background: #FFFF85" | 46.55% || style="background: #FFFF85" | 48.40% || style="background: #FFFF85" | 46.25% || - || -
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|-
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! Short bow
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| style="background: #CDFF7B" | 63.40% || style="background: #CDFF7B" | 68.25% || style="background: #69FF69" | 79.25% || style="background: #9BFF72" | 77.20% || - || - || -
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|-
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|}
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====Marine Armor====
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For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
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{| class="wikitable sortable" style="text-align: center"
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! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Greatbow
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| style="background: #CDFF7B" | 61.25% || style="background: #FFFF85" | 55.15% || style="background: #FFFF85" | 48.35% || style="background: #FFFF85" | 48.70% || style="background: #FFFF85" | 46.25% || - || -
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|-
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! Short bow
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| style="background: #CDFF7B" | 65.40% || style="background: #9BFF72" | 74.50% || style="background: #69FF69" | 79.30% || style="background: #69FF69" | 81.15% || - || - || -
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|-
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|}
  
{{Weapon Stats Table}}
 
  
== Graphs ==
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==Graphs==
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
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[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
 
[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
  
== Version history ==
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[[Kind::Weapons| ]]
* [[Version/0.18.1722|0.18.1722]] - Added.
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{{nav|weapon|wide}}
* [[Version/1.5.4062|1.5.4062]] - Received new texture
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[[Category:Weapons]]
<gallery>
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[[Category:Equipment]]
RecurveBow Old.png|Texture prior to 1.5
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
 

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