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{{Infobox main|weapon
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<onlyinclude>
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{{infobox main|weapon|
 
|name = Recurve bow
 
|name = Recurve bow
|image = RecurveBow.png
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|image = RecurveBow.png|Recurve bow
| description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
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|description = An advanced recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|class = Neolithic
| class = Neolithic
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|damage = 14
| damage = 14
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|range = 32
| damage type = ArrowHighVelocity
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|accuracyTouch = 90
| armorPenetration = 21
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|accuracyShort = 78
| range = 25.9
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|accuracyMedium = 65
| accuracyTouch = 70
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|accuracyLong = 35
| accuracyShort = 78
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|mode = Single-Shot
| accuracyMedium = 65
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|warmup = 87
| accuracyLong = 35
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|cooldown = 100
| accuracyAvg = 72
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|burst = 1
| mode = Single-Shot
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|DPS = DPS
| warmup = 87
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|velocity = 56
| cooldown = 99
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|buy = {{icon|wood|40}}
| burst = 1
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|sell = {{icon|silver|91}}
| DPS = DPS
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|mass base = 0.85
| velocity = 56
 
| production facility 1 = Crafting spot
 
| production facility 2 = Fueled smithy
 
| production facility 3 = Electric smithy
 
| research = Recurve bow
 
| resource 1 = Wood
 
| resource 1 amount = 40
 
| marketvalue = 66
 
| mass base = 1.3
 
| stoppingPower = 1
 
| work to make = 5000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Limb
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = poke
 
| meleeattack2part = Limb
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Neolithic, NeolithicRangedDecent
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
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</onlyinclude>
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{{info|The Recurve bow is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly higher accuracy and slightly longer range.}}
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Unlike other bows in RimWorld, recurve bow arrows actually stab their victim rather than cut, owing to the higher velocity arrows having deeper penetration. As a result, targets struck by a recurve bow arrow will actually bleed out quicker than if they were struck by a [[short bow|short]] or [[great bow]], but not as quickly as if they were hit by a conventional firearm bullet.
  
== Acquisition ==
 
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#Recurve bow|Recurve Bow]] research has been completed; {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
 
  
Recurve bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
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It'll take 3 shots to the torso to kill an unarmored human with a recurve bow, or around 6-7 against a human with a normal armor vest. The recurve bow can also instantly remove digits, cripple eyeballs, and cause lethal brain damage if the victim's skull is unprotected. Limbs will be crippled in 2 shots against an unarmored human.
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Hunter || 92.89% || Normal || 50-180%
 
|}
 
  
== Analysis ==
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Having a comparatively long time between shots, being single-shot in nature and having a fairly long range, the recurve bow is best used in the hands of a skilled archer. A healthy level 8 traitless shooter, level 4 careful shooter or level 10 trigger-happy can somewhat efficiently use the recurve bow up to 22 tiles. However, a level 13 traitless shooter, level 10 careful shooter or level 15 trigger-happy is advisable to efficiently use the recurve bow up to its maximum range of 32 cells. Any less than the aforementioned skill/trait combinations, and you'll probably want to look to other weapons such as [[pila]].
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts.
 
  
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. It is superior in every way to a [[shortbow]] of equivalent quality. Overall damage, {{DPS}}, and range are inferior to [[greatbow]], even against heavy armor. Generally, a recurve bow must be one or two quality levels above a greatbow to be worth it, however the recurve bow is cheaper to craft and research. Most importantly, tribal starts begin with recurve bows already researched, while greatbows require further investment into a dead-end line of weaponry research on a start with slow research already.
 
  
In terms of {{DPS}}, basic firearms such as [[autopistol]]s and [[revolver]]s are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.  
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On average, the recurve bow is best paired with a careful shooter until level 12, and with a trigger-happy shooter beyond that point.
  
As such, if a sufficiently skilled crafter is available, any new bows made by tribal colonies should be recurve bows but generally looted firearms will begin to replace all neolithic weapons before upgrading all pawns to recurve bows is practical. As even Tribal starts can quickly loot said firearms, researching recurve bows with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might stay relevant into the early game but it must be at least Excellent quality to be competitive with commonly looted guns.
 
  
=== Stats ===
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===Obtaining===
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~20.05 seconds average) to incapacitate that human from pain shock.
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Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
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'''Tribal:'''
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* Hunter - 100% chance (normal [[quality]] on average, 50-180% health)
  
{{Weapon Stats Table}}
 
  
== Graphs ==
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Recurve bows can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] or crafting spot once the [[research#RecurveBow|recurve bow]] research has been completed; from 40 [[wood]] and {{ticks|12000}} of work.
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Being producible at a [[crafting spot]] and considering that you start with the required research to produce recurve bows with the 'Lost Tribe' scenario, the recurve bow is an easily-acquired weapon in any biome that isn't extreme (i.e. not extreme desert, ice sheet or sea ice).
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===Conclusion & Comparison===
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The recurve bow has a faster projectile speed than any other neolithic ranged weapon: ~33.6 c/s versus ~29.4 c/s for the greatbow; ~26.4 c/s for the short bow and ~15.6 c/s for a pilum. In terms of sustained damage output, it's considerably better than the short bow, but also falls considerably behind the more powerful and harder-to-get greatbow. The recurve bow also isn't able to cripple limbs or sever heads as quickly or efficiently as pila.
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When stacking the recurve bow up against modern firearms, the bargain-basement [[revolver]] has a 46.5% better damage output than the recurve bow at 4 cells. However, this gap gradually narrows, with the DPS margin only being 17.6% in the revolver's favor at 26 cells. Still, both weapons get considerably overshadowed by better options by the later stages of the early game. However, like the great bow; the recurve bow has a better range than most modern firearms, only being surpassed by the [[bolt-action rifle]], [[doomsday rocket launcher]], [[triple rocket launcher]] and [[sniper rifle]].
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==Graphs==
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
 
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
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[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
 
[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
  
== Version history ==
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[[Kind::Weapons| ]]
* [[Version/0.18.1722|0.18.1722]] - Added.
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{{nav|weapon|wide}}
* [[Version/1.5.4062|1.5.4062]] - Received new texture
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[[Category:Weapons]]
<gallery>
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[[Category:Equipment]]
RecurveBow Old.png|Texture prior to 1.5
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
 

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