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*'''Unforbid Everything!''' At the start, every item is "Forbidden", prohibiting your colonists from using them. The easiest way to unforbid everything on the map (at any time) is to simply right click the 'Allow' order and allowing all. You can also un/forbid items, one or a few at a time, by selecting them and hitting the [f] key, or you can open the Architect/Orders tab, select "Allow", and left-click-hold and drag an area across your entire map. | *'''Unforbid Everything!''' At the start, every item is "Forbidden", prohibiting your colonists from using them. The easiest way to unforbid everything on the map (at any time) is to simply right click the 'Allow' order and allowing all. You can also un/forbid items, one or a few at a time, by selecting them and hitting the [f] key, or you can open the Architect/Orders tab, select "Allow", and left-click-hold and drag an area across your entire map. | ||
− | *'''Arm Yourselves''': You'll start with a [[bolt-action rifle]], a [[ | + | *'''Arm Yourselves''': You'll start with a [[bolt-action rifle]], a [[revolverl]], and a plasteel [[knife]]. Select the pawn with the best Shooting skill and then right-click the bolt-action rifle and select Equip. Equip the next best shooter with a pistol, then equip the knife on the last pawn or the brawler. |
: (You can decide which person to wear the armor. The flak pants and vest each slow down movement slightly, which is not a great thing, and you probably(?) don't need protection at this point. Put the helmet on someone, that doesn't hurt.) | : (You can decide which person to wear the armor. The flak pants and vest each slow down movement slightly, which is not a great thing, and you probably(?) don't need protection at this point. Put the helmet on someone, that doesn't hurt.) |