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{{Infobox main|weapon
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<onlyinclude>{{infobox main|weapon|
| name = Pump shotgun
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|name = Pump shotgun
| image = Pump shotgun.png
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|image = Pump shotgun.png|Pump shotgun
| description = An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
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|description = "An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range."
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Industrial
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|class = Industrial
| class = Industrial
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|damage = 18
| damage = 18
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|armorPenetration = 14
| damage type = Bullet
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|range = 15.9
| armorPenetration = 14
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|warmup = 54
| range = 15.9
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|cooldown = 75
| warmup = 54
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|accuracyTouch = 80
| cooldown = 75
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|accuracyShort = 87
| accuracyTouch = 80
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|accuracyMedium = 77
| accuracyShort = 87
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|accuracyLong = 64
| accuracyMedium = 77
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|accuracyAvg = 83.2
| accuracyLong = 64
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|mode = Single-Shot
| accuracyAvg = 83.2
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|burst = 1
| mode = Single-Shot
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|DPS = DPS
| burst = 1
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|velocity = 55
| DPS = DPS
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|marketvalue = 255
| velocity = 55
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|resources to make = {{icon|steel|60}} + {{icon|component|3}}
| marketvalue = 255
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|mass base = 3.4
| production facility 1 = Machining table
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|stoppingPower = 3
| resource 1 = Steel
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}}</onlyinclude>
| resource 1 amount = 60
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{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.}}
| resource 2 = Component
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==Acquisition==
| resource 2 amount = 3
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Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
| mass base = 3.4
 
| stoppingPower = 3
 
| work to make = 12000
 
| research = Gunsmithing
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''pump shotgun''' is a short range, medium {{DPS}} [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures.
 
 
 
It is the lower tech alternative to the faster firing but less accurate [[chain shotgun]].}}
 
 
 
== Acquisition ==
 
Pump shotguns can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
 
 
Pump shotguns can also be [[trade|purchased]] from [[outlander]] and orbital combat suppliers, outlander [[faction base]]s, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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|}
 
|}
  
== Analysis ==
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Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
With high per-shot damage, excellent accuracy (technically beating the [[bolt-action rifle]]), and decent firerate, the pump shotgun is a powerful weapon. The pump shotgun also has an amazing [[stopping power]], able to stagger every pawn kind except the {{#ask: [[Body Size::>3.00001]] [[Name::!Tunneler]] | format = template | template = DLC Icons | link = none | sort = From DLC, Name | sep = ,&nbsp; }}. But, as a shotgun, its range is lacking. Even hand-thrown [[pila]] out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
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==Analysis==
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The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.
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This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.
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However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
  
Overall damage output falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the shotgun gains a slight advantage towards maximum range. Additionally, as it deals its {{DPS}} in fewer, more damaging shots, pump shotguns are more likely to destroy/severely damage limbs and organs than burst-firing weapons of equivalent {{DPS}}. This more rapidly degrades enemy combat performance and increases the chance of part destruction kills. These factors make pump shotguns an excellent damage base for the early game. However, more flexible weapons with similar or better {{DPS}}, such as the [[heavy SMG]], will generally replace the pump shotgun by the early mid-game. Access to the [[chain shotgun]], with the same damage per shot and a much higher {{DPS}}, essentially makes the pump shotgun obsolete. 
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Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.
  
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, such as with drop pods or [[infestation]]s. The high stopping power also make it a great support weapon, staggering pawns that approach. Keep a shotgun (pump or chain) in your rec room for those days when mechs drop in right on top of you. Remember that pawns can't fire guns in melee, even if its a shotgun. It's not advisable to hunt dangerous animals with the pump shotgun as the short range makes the quarry more likely to turn [[Mental break#Manhunter|manhunter]].
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All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.
  
=== Stats ===
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Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.  
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~9.5 seconds average) to incapacitate that human from pain shock.  
 
  
{{Weapon Stats Table}}
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Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
  
== Pump shotgun vs. comparable weapons==
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==Melee Combat==
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
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|- newline
 +
|Stock
 +
|Blunt
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|Blunt
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|9
 +
|13%
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|2.00s
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|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
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|Blunt
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|Blunt
 +
|9
 +
|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 
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==Pump Shotgun vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
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! Pila
 
! Pila
 
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || -
 
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || -
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|-
 
|}
 
|}
  
==== Armored ====
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====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
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! Pila
 
! Pila
 
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || -
 
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || -
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|-
 
|}
 
|}
  
== Graphs ==
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==Graphs==
 
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]
 
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]
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[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
== Version history ==
 
* ?? -  Received new sprite
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
 
<gallery>
 
Equipment Shotgun.png|Original pump shotgun sprite
 
</gallery>
 
  
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Shotguns]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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