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{{Infobox main|weapon
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<onlyinclude>
| name = Pump shotgun
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{{infobox main|weapon|
| image = Pump shotgun.png
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|name = Pump shotgun
| description = An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
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|image = Pump shotgun.png|Pump shotgun
| type = Equipment
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|description = "Ancient design. Deadly, but short range."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 18
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|damage = 18
| damage type = Bullet
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|range = 16
| armorPenetration = 14
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|warmup = 54
| range = 15.9
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|cooldown = 75
| warmup = 54
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|accuracyTouch = 80
| cooldown = 75
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|accuracyShort = 87
| accuracyTouch = 80
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|accuracyMedium = 77
| accuracyShort = 87
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|accuracyLong = 64
| accuracyMedium = 77
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|mode = Single-Shot
| accuracyLong = 64
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|burst = 1
| accuracyAvg = 83.2
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|DPS = DPS
| mode = Single-Shot
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|velocity = 55
| burst = 1
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|sell = {{icon|silver|285}}
| DPS = DPS
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|buy = {{icon|steel|60}} + {{icon|component|3}}
| velocity = 55
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|mass base = 3.4
| marketvalue = 255
 
| production facility 1 = Machining table
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 3.4
 
| stoppingPower = 3
 
| work to make = 12000
 
| research = Gunsmithing
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''pump shotgun''' is a short range, medium {{DPS}} [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures.  
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</onlyinclude>
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{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.}}
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===Combat Performance===
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It'll take 3 shots to the torso to kill an unarmored human with a pump shotgun, or around 5 shots against a human with a normal armor vest. The pump shotgun can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human.
  
It is the lower tech alternative to the faster firing but less accurate [[chain shotgun]].}}
 
  
== Acquisition ==
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Owing to its short range, decent base accuracy and fairly quick fire rate, the pump shotgun is a somewhat skill-friendly weapon. A healthy level 2 traitless shooter, level 0 careful shooter or level 6 trigger-happy can somewhat efficiently use the pump shotgun up to 11 cells. However, a level 8 traitless shooter, level 10 trigger-happy or level 4 careful shooter is advisable to efficiently use the pump shotgun up to its maximum range of 16 cells.
Pump shotguns can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Pump shotguns can also be [[trade|purchased]] from [[outlander]] and orbital combat suppliers, outlander [[faction base]]s, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
{| class="wikitable sortable"
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On average, the pump shotgun is best paired with a careful shooter until level 7, then with a trigger-happy shooter beyond that point.
! Raider Kind !! Chance !! Average Quality !! Health
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|-
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| Scavenger Gunner || 11.65% || Normal || 40-110%
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====Melee Combat====
|-
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A pump shotgun has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
| Pirate Gunner || 22.62% || Normal || 70-230%
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|-
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| Town Guard || 18.90% || Normal || 60-200%
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All possible melee attacks with a pump shotgun:
|-
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{| {{STDT| c_12 text-center}}
| Mercenary Gunner || 12.13% || Normal || 70-320%
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!Tool
|-
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!Attack
| Ancient Soldier || 9.50% || Normal || 100%
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!Damage Type
 +
!Power
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!Cooldown
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!Likelihood
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!Base DPS
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!Armored DPS
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|-  
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!Overall
 +
!-
 +
!-
 +
!9.69
 +
!1.869s
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!-
 +
!5.181
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!4.767
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|- newline
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|Stock
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|Smash
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|Blunt
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|9
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|1.8s
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|31%
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|5
 +
|4.6
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|- newline
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|Barrel
 +
|Smash
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|Blunt
 +
|10
 +
|1.9s
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|34.5%
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|5.263
 +
|4.842
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|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 
|}
 
|}
  
== Analysis ==
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===Obtaining===
With high per-shot damage, excellent accuracy (technically beating the [[bolt-action rifle]]), and decent firerate, the pump shotgun is a powerful weapon. The pump shotgun also has an amazing [[stopping power]], able to stagger every pawn kind except the {{#ask: [[Body Size::>3.00001]] [[Name::!Tunneler]] | format = template | template = DLC Icons | link = none | sort = From DLC, Name | sep = ,&nbsp; }}. But, as a shotgun, its range is lacking. Even hand-thrown [[pila]] out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
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Pump shotguns can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
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'''Pirates:'''
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* Scavenger - 10.2% chance (poor [[quality]] on average, 20-90% health)
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* Pirate - 9.5% chance (normal quality on average, 40-150% health)
  
Overall damage output falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the shotgun gains a slight advantage towards maximum range. Additionally, as it deals its {{DPS}} in fewer, more damaging shots, pump shotguns are more likely to destroy/severely damage limbs and organs than burst-firing weapons of equivalent {{DPS}}. This more rapidly degrades enemy combat performance and increases the chance of part destruction kills. These factors make pump shotguns an excellent damage base for the early game. However, more flexible weapons with similar or better {{DPS}}, such as the [[heavy SMG]], will generally replace the pump shotgun by the early mid-game. Access to the [[chain shotgun]], with the same damage per shot and a much higher {{DPS}}, essentially makes the pump shotgun obsolete. 
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'''Outlanders:'''
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* Town Guard - 7.8% chance (poor quality on average, 20-200% health)
  
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, such as with drop pods or [[infestation]]s. The high stopping power also make it a great support weapon, staggering pawns that approach. Keep a shotgun (pump or chain) in your rec room for those days when mechs drop in right on top of you. Remember that pawns can't fire guns in melee, even if its a shotgun. It's not advisable to hunt dangerous animals with the pump shotgun as the short range makes the quarry more likely to turn [[Mental break#Manhunter|manhunter]].
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'''Mercenaries:'''
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* Mercenary Gunner - 10.4% chance (normal quality on average, 70-230% health)
  
=== Stats ===
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'''Spacers:'''
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~9.5 seconds average) to incapacitate that human from pain shock.
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* Space Soldier - 8.8% chance (good quality on average, 100% health)
  
{{Weapon Stats Table}}
 
  
== Pump shotgun vs. comparable weapons==
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Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research is completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|30000}} of work.
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
 
  
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
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===Conclusion & Comparison===
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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Being obtainable so early-game since it only requires gunsmithing to be researched in order to be produced, the pump shotgun is a fairly solid weapon at that stage. However, it quickly gets knocked off the pace by the more advanced yet cheaper [[machine pistol]] - especially damaging to the pump shotgun's appeal since the latter is very commonly-equipped by scavengers which are often encountered in the early to early-mid game. This means that the [[heavy SMG]] and [[charge rifle]] will significantly outperform the pump shotgun.
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
==== Unarmored ====
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Due to its 18 points of damage per shot, the pump shotgun can instantly render hands, feet and spines useless since they hit 0% efficiency after one hit. This doesn't change how it fares against the other above weapons since they spray out many more projectiles owing to the fact that they fire in bursts.
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Chain Shotgun
 
| style="background: #FF9B72" | 26.25% || style="background: #FF9B72" | 27.06% || style="background: #FF9B72" | 28.20% || - || - || - || -
 
|-
 
! Revolver
 
| style="background: #CDFF7B" | 61.01% || style="background: #CDFF7B" | 62.96% || style="background: #CDFF7B" | 66.75% || - || - || - || -
 
|-
 
! Autopistol
 
| style="background: #FFFF85" | 51.34% || style="background: #FFFF85" | 54.84% || style="background: #CDFF7B" | 63.22% || - || - || - || -
 
|-
 
! Machine Pistol
 
| style="background: #FF9B72" | 23.56% || style="background: #FFCD7B" | 33.66% || style="background: #FFFF85" | 48.88% || - || - || - || -
 
|-
 
! Pila
 
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || -
 
|}
 
  
==== Armored ====
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When it comes to 1 vs. 1 battles between two stark naked, healthy baseline level 8 shooters behind granite chunks with 12 cells between then, the pump shotgun trades blows with the machine pistol, but the machine pistol wins more often than not. When both shooters wear normal armor vests and simple helmets though, things get much more competitive and it's almost a 50-50 split.
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Chain Shotgun
 
| style="background: #FF9B72" | 25.89% || style="background: #FF9B72" | 26.14% || style="background: #FF9B72" | 23.16% || - || - || - || -
 
|-
 
! Revolver
 
| style="background: #CDFF7B" | 57.57% || style="background: #CDFF7B" | 60.52% || style="background: #CDFF7B" | 66.60% || - || - || - || -
 
|-
 
! Autopistol
 
| style="background: #FFFF85" | 48.56% || style="background: #FFFF85" | 53.06% || style="background: #CDFF7B" | 61.86% || - || - || - || -
 
|-
 
! Machine Pistol
 
| style="background: #FF9B72" | 22.63% || style="background: #FF9B72" | 30.87% || style="background: #FFFF85" | 48.24% || - || - || - || -
 
|-
 
! Pila
 
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || -
 
|}
 
  
== Graphs ==
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==Graphs==
 
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 +
  
 
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]
 
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]
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[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
== Version history ==
 
* ?? -  Received new sprite
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
 
<gallery>
 
Equipment Shotgun.png|Original pump shotgun sprite
 
</gallery>
 
  
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Shotguns]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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