Editing Psychofluid pump
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Active psychofluid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. Each psychofluid pumps consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. They also do not consume power while idling, unlike facilities such as [[sleep accelerator]]s.{{IdeologyIcon}} Hence, they can be left idle without consequence. | Active psychofluid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. Each psychofluid pumps consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. They also do not consume power while idling, unlike facilities such as [[sleep accelerator]]s.{{IdeologyIcon}} Hence, they can be left idle without consequence. | ||
− | A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time | + | A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 psychofluid pumps can be connected at a time. |
'''Psychofluid Rush''' | '''Psychofluid Rush''' |