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− | {{Biotech}} | + | {{Biotech}}{{stub}}{{infobox main|building| |
− | {{ | ||
| name = Psychofluid pump | | name = Psychofluid pump | ||
| image = PsychofluidPump south.png | | image = PsychofluidPump south.png | ||
| description = This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | | description = This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Misc |
| placeable = true | | placeable = true | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.4 | | cover = 0.4 | ||
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| thingCategories = | | thingCategories = | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | + | Constructing a psychofluid pump requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | |
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason = | + | {{Stub|section=1|reason = Hemogen fuel. See other fuel pages for examples}} |
− | + | When connected to a [[deathrest casket]], a psychofluid pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted [[deathrest]]. This lasts until the next deathrest. Up to 4 pumps can be connected at a time. | |
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'''Psychofluid Rush''' | '''Psychofluid Rush''' | ||
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* +5% / day [[meditation]] [[psyfocus]] gain {{RoyaltyIcon}} | * +5% / day [[meditation]] [[psyfocus]] gain {{RoyaltyIcon}} | ||
* +0.05 [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] {{RoyaltyIcon}} | * +0.05 [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] {{RoyaltyIcon}} | ||
+ | This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected. | ||
<div><li style="display: inline-table;">{{#vardefine:basesensitivitybonus|0.25}} {{#vardefine:baseheatratebonus|0.05}} | <div><li style="display: inline-table;">{{#vardefine:basesensitivitybonus|0.25}} {{#vardefine:baseheatratebonus|0.05}} | ||
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Stack size | + | !Stack size |
− | ! ×1 | + | !×1 |
− | ! ×2 | + | !×2 |
− | ! ×3 | + | !×3 |
− | ! ×4 | + | !×4 |
|- | |- | ||
− | ! Psychic Sensitivity | + | !Psychic Sensitivity |
| +{{#expr:{{#var:basesensitivitybonus}}*1*100 round 0}}% | | +{{#expr:{{#var:basesensitivitybonus}}*1*100 round 0}}% | ||
| +{{#expr:{{#var:basesensitivitybonus}}*2*100 round 0}}% | | +{{#expr:{{#var:basesensitivitybonus}}*2*100 round 0}}% | ||
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| +{{#expr:{{#var:basesensitivitybonus}}*4*100 round 0}}% | | +{{#expr:{{#var:basesensitivitybonus}}*4*100 round 0}}% | ||
|- | |- | ||
− | ! {{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{RoyaltyIcon}} | + | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{RoyaltyIcon}} |
| +{{#expr:{{#var:basesensitivitybonus}}*1*80 round 0}} | | +{{#expr:{{#var:basesensitivitybonus}}*1*80 round 0}} | ||
| +{{#expr:{{#var:basesensitivitybonus}}*2*80 round 0}} | | +{{#expr:{{#var:basesensitivitybonus}}*2*80 round 0}} | ||
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| +{{#expr:{{#var:basesensitivitybonus}}*4*80 round 0}} | | +{{#expr:{{#var:basesensitivitybonus}}*4*80 round 0}} | ||
|- | |- | ||
− | ! {{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} {{RoyaltyIcon}} | + | !{{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} {{RoyaltyIcon}} |
| +{{#expr:{{#var:baseheatratebonus}}*1}}/s | | +{{#expr:{{#var:baseheatratebonus}}*1}}/s | ||
| +{{#expr:{{#var:baseheatratebonus}}*2}}/s | | +{{#expr:{{#var:baseheatratebonus}}*2}}/s | ||
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| +{{#expr:{{#var:baseheatratebonus}}*4}}/s | | +{{#expr:{{#var:baseheatratebonus}}*4}}/s | ||
|- | |- | ||
− | ! {{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{RoyaltyIcon}} | + | !{{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{RoyaltyIcon}} |
| +{{#expr:{{#var:baseheatratebonus}}*1*1.625 round 3}}/s | | +{{#expr:{{#var:baseheatratebonus}}*1*1.625 round 3}}/s | ||
| +{{#expr:{{#var:baseheatratebonus}}*2*1.625 round 3}}/s | | +{{#expr:{{#var:baseheatratebonus}}*2*1.625 round 3}}/s | ||
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| +{{#expr:{{#var:baseheatratebonus}}*4*1.625 round 3}}/s | | +{{#expr:{{#var:baseheatratebonus}}*4*1.625 round 3}}/s | ||
|}</li><div> | |}</li><div> | ||
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− | Like other deathrest buildings, a psychofluid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own | + | Like other deathrest buildings, a psychofluid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. |
== Analysis == | == Analysis == | ||
− | + | The main purpose of a psychofluid pump is to increase the potency of [[psycast]]ing{{RoyaltyIcon}}. Without the [[Royalty DLC]], the uses for a psychofluid pump are rather limited. | |
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− | + | As with all other deathrest machines, these cost a non-negligble amount of steel and components. | |
+ | Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. | ||
+ | The psychofluid pump also requires [[plasteel]], making it one of the more expensive deathresting machines. | ||
− | + | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | |
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== Gallery == | == Gallery == | ||
'''Images''' | '''Images''' | ||
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== Trivia == | == Trivia == | ||
− | In the game's files, the psychofluid pump has a | + | In the game's files, the psychofluid pump has a north facing sprite, despite it being identical to the south facing sprite. |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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− | {{ | + | {{Biotech navbox}} |
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