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{{Royalty}}{{infobox main|
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{{Royalty}}{{Stub}}{{infobox main|
 
| name = Psychic sensitizer
 
| name = Psychic sensitizer
 
| image = Health item archotech.png
 
| image = Health item archotech.png
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| thingSetMakerTags = ImplantEmpireRoyal
 
| thingSetMakerTags = ImplantEmpireRoyal
 
}}
 
}}
The '''psychic sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]].
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The '''Psychic Sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]].
  
== Acquisition ==
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==Acquisition==
 
Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders.
 
Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders.
  
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Where does it go etc. Bring it up to standard.}}
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Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Traits#Psychically hypersensitive|Psychically hypersensitive]] pawn eould have their sensitivity increase from 180% to 205%.  
Once implanted, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Psychically hypersensitive]] pawn would have their sensitivity increase from 180% to 205%.  
 
  
 
In turn this increases the neural heat of the pawn.
 
In turn this increases the neural heat of the pawn.
 
{{Psychic Sensitivity Quality Table|0.25|noQuality=1}}
 
{{Psychic Sensitivity Quality Table|0.25|noQuality=1}}
  
=== Installation ===
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===Installation===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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{{stub|section=1}}
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Installing the part requires ?? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ??.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
== Analysis ==
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==Analysis==
{{Stub|section=1|reason=Generally stubby analysis}}
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{{Stub|section=1}}
Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs.
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good for psycasters, good with the psychic harmonizer, otherwise usually a detriment.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

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