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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main|building|
{{Stub|reason=Format standard and detail on mechanics}}
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|name = Proximity activator
{{Infobox main|building
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|image = ActivatorProximity.png
| name = Proximity activator
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|description = A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
| image = ActivatorProximity.png
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|type = Building
| description = A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
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|type2 = Mechanoid cluster
| type = Building
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|placeable = false
| type2 = Mechanoid cluster
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|path cost = 30
| placeable = false
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|passability = pass through only
| path cost = 30
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|blockswind = true
| passability = pass through only
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|cover = 0.25
| blockswind = true
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|size = 1 ˣ 1
| cover = 0.25
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|flammability = 0
| size = 1 ˣ 1
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|hp = 100
| flammability = 0
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|beauty = -20
| hp = 100
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|glowradius = 2
| beauty = -20
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|glowcolor = (115, 35, 20)
| glowradius = 2
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|deconstruct yield = {{Icon small|Plasteel}} 3.5
| glowcolor = (115, 35, 20)
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|destroyyield = {{Icon small|Plasteel}} 1.75
| deconstruct yield = {{Icon Small|Plasteel}} 3.5
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|page verified for version = 1.3.3117
| destroyyield = {{Icon Small|Plasteel}} 1.75
 
| page verified for version = 1.3.3117
 
 
}}
 
}}
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'''Proximity activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They activate after {{Ticks|1200}}, and then wake up the cluster when any human steps within a 12.9 tile radius.
 
'''Proximity activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They activate after {{Ticks|1200}}, and then wake up the cluster when any human steps within a 12.9 tile radius.
 
== Trivia ==
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Proximity activator is not triggered by [[skip]] psycasts happening in its range.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: [[Farskip]]ping a pawn into a range of an expired proximity sensor will trigger it again.
 
 
{{nav|mechanoid|wide}}
 
[[Category:Mechanoid Cluster]]
 

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