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== Stages ==
 
== Stages ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Stage !! Begins at !! Symptoms
 
! Stage !! Begins at !! Symptoms
 
|-
 
|-
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== Progression ==
 
== Progression ==
 
{{Rewrite|section=1|reason=Numbers are based on .xmls and need to be verified in game}}  
 
{{Rewrite|section=1|reason=Numbers are based on .xmls and need to be verified in game}}  
Every {{Ticks|60}}, an insectoid or pawn with the gene will increase in stimulus severity by {{+|3.33%}} if on polluted terrain, or {{--|0.3%}} if on unpolluted terrain.
+
Every {{ticks|60}}, an insectoid or pawn with the gene will increase in stimulus severity by {{+|3.33%}} if on polluted terrain, or {{--|0.03%}} if on unpolluted terrain.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
!  
 
!  
 
! Threshold range
 
! Threshold range
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|-
 
|-
 
! ''None''  
 
! ''None''  
| 0%  || -  || - || - || - || {{Ticks|60*(100/0.3) round 2}} || {{#expr:60*(100/0.3)/2500 round 2}} in-game hours
+
| 0%  || -  || - || - || - || {{ticks|60*(100/0.03) round 2}} || {{#expr:60*(100/0.03)/60000 round 2}} in-game days
 
|-
 
|-
 
! '''Pollution stimulus (minor)'''  
 
! '''Pollution stimulus (minor)'''  
 
| 1% - 19%   
 
| 1% - 19%   
| {{Ticks|60*( 1/3.33) round 2}} || {{#expr:60*( 1/3.33)/2500 round 2}} in-game hours   
+
| {{ticks|60*(1/3.33) round 2}} || {{#expr:60*(1/3.33)/2500 round 2}} in-game hours   
| {{Ticks|60*(18/0.30) round 2}} || {{#expr:60*(18/0.30)/2500 round 2}} in-game hours  
+
| {{ticks|60*(18/0.03) round 2}} || {{#expr:60*(18/0.03)/60000 round 2}} in-game days  
| {{Ticks|60*(81/0.30) round 2}} || {{#expr:60*(81/0.30)/2500 round 2}} in-game hours
+
| {{ticks|60*(81/0.03) round 2}} || {{#expr:60*(81/0.03)/60000 round 2}} in-game days
 +
 
 
|-
 
|-
 
! '''Pollution stimulus (moderate)'''  
 
! '''Pollution stimulus (moderate)'''  
 
| 20% - 49%   
 
| 20% - 49%   
| {{Ticks|60*(20/3.33) round 2}} || {{#expr:60*(20/3.33)/2500 round 2}} in-game hours
+
| {{ticks|60*(20/3.33) round 2}} || {{#expr:60*(20/3.33)/2500 round 2}} in-game hours
| {{Ticks|60*(29/0.30) round 2}} || {{#expr:60*(29/0.30)/2500 round 2}} in-game hours
+
| {{ticks|60*(29/0.03) round 2}} || {{#expr:60*(29/0.03)/60000 round 2}} in-game days
| {{Ticks|60*(51/0.30) round 2}} || {{#expr:60*(51/0.30)/2500 round 2}} in-game hours
+
| {{ticks|60*(51/0.03) round 2}} || {{#expr:60*(51/0.03)/60000 round 2}} in-game days
 +
 
 
|-
 
|-
 
! '''Pollution stimulus (maximum)'''  
 
! '''Pollution stimulus (maximum)'''  
 
| 50% - 100%   
 
| 50% - 100%   
| {{Ticks|60*(50/3.33) round 2}} || {{#expr:60*(50/3.33)/2500 round 2}} in-game hours
+
| {{ticks|60*(50/3.33) round 2}} || {{#expr:60*(50/3.33)/2500 round 2}} in-game hours
| {{Ticks|60*(50/0.30) round 2}} || {{#expr:60*(50/0.30)/2500 round 2}} in-game hours
+
| {{ticks|60*(50/0.03) round 2}} || {{#expr:60*(50/0.03)/60000 round 2}} in-game days
 
| - || -
 
| - || -
 
|-
 
|-
 
! '''Pollution stimulus (maximum)'''  
 
! '''Pollution stimulus (maximum)'''  
 
| 100%   
 
| 100%   
| {{Ticks|60*(100/3.33) round 2}} || {{#expr:60*(100/3.33)/2500  round 2}} in-game hours   
+
| {{ticks|60*(100/3.33) round 2}} || {{#expr:60*(100/3.33)/2500  round 2}} in-game hours   
 
| - || -
 
| - || -
 
| - || -
 
| - || -
 
|}
 
|}
 
<references/>
 
<references/>
 
 
== Analysis ==  
 
== Analysis ==  
 
{{Stub|section=1|reason= General stub, also verify as above.}}
 
{{Stub|section=1|reason= General stub, also verify as above.}}
Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 4 hours, in addition to any extra time spent on the polluted tile itself. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will regularly spend a few hours a day. Dining rooms and under workstation chairs are ideal at pawns will regularly visit them, but they risk exposing pawns that are sensitive to, and/or do not benefit from, pollution. Bedrooms and meditation spots are decent substitutes if not every colonist has the gene however the impact will typically wear off before they refresh it if the pawn is on a monophasic sleep schedule.
+
Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 40 hours. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will commonly spend a few hours a day. Bedrooms and meditation spots are good if not every colonist has the gene.
 
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
 
 
[[Category:Health]]
 

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