Difference between revisions of "Pain"

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(Long-term and permanent pain)
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<includeonly>:''Main Article: [[Pain]]''</includeonly>
 
<includeonly>:''Main Article: [[Pain]]''</includeonly>
 
Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]].
 
Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]].
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Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[Disease|diseases]] can cause long-term or permanent pain.  A [[Painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties.
 
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===Formula===
 
===Formula===

Revision as of 23:23, 31 August 2016

Most biological creatures in Rimworld feel pain caused by injuries. Extreme pain causes colonists, raiders, and animals alike to go into shock. Pain causes unhappy thoughts.

Most pain is temporary, but scars and certain diseases can cause long-term or permanent pain. A Painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties.

Formula

Pain follows a somewhat painful formula:

Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]


  1. This is 1.0 for humans.
  2. This is also 1.0 for humans


Extra pain is determined by individual injuries:

Extra Pain = Injury Damage × Injury Pain Value


  • 50 crush damage would do 50 damage × 1.0 crush pain = 50 extra pain
  • 50 burn damage would do 50 damage × 1.5 burn pain = 75 extra pain