Editing Pack animal

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:
 
Treat mechs like extra carrying capacity, rather than an animal you have to feed and manage. If a mech isn't doing any work, you might as well bring it into the caravan. And if you ''need'' the extra carrying capacity to hold some supplies, then you may want to load a mech on there. Combat mechs can be used to protect their traveling mechanitor
 
Treat mechs like extra carrying capacity, rather than an animal you have to feed and manage. If a mech isn't doing any work, you might as well bring it into the caravan. And if you ''need'' the extra carrying capacity to hold some supplies, then you may want to load a mech on there. Combat mechs can be used to protect their traveling mechanitor
  
The most efficient mech for capacity per [[bandwidth]] is the [[tunneler]]. Tunnelers are also the most efficient mech for capacity per material resource, even when ignoring bandwidth, but assuming [[plasteel]] and [[component]]s are readily available. However, every mech has a use beyond a caravan, and caravan efficiency should rarely be a determining factor in mech choice. <!-- Tunnelers are 200 steel / 8 component / 75 plasteel for 122.5kg. Lifters + light mechs are 100 steel / 4 component for 24.5kg, 5x less capacity. This results in 296 steel + 75 plasteel v 740 steel (for 5 light mechs) if Fabrication is available. Scorchers are 130 steel / 32 plasteel / 8 component for 35kg -->
+
The most efficient mech for capacity per [[bandwidth]] is the [[tunneler]]. Tunnelers are also the most efficient mech for capacity per material resource, even when ignoring bandwidth, but assuming [[plasteel]] and [[component]]s are readily available. However, every mech has a use beyond a caravan, and caravan efficiency should rarely be a determining factor in mech choice.
 +
 
 +
<!-- Tunnelers are 200 steel / 8 component / 75 plasteel for 122.5kg. Lifters + light mechs are 100 steel / 4 component for 24.5kg, 5x less capacity. This results in 296 steel + 75 plasteel v 740 steel (for 5 light mechs) if Fabrication is available. Scorchers are 130 steel / 32 plasteel / 8 component for 35kg -->
  
 
== Comparison table ==
 
== Comparison table ==
Line 50: Line 52:
 
  | template= Animal Caravan Row
 
  | template= Animal Caravan Row
 
  | sort = type, name
 
  | sort = type, name
}}{{#ask: [[Pack Capacity::+]] [[Resource 1::+]]
+
}}
 +
|}
 +
:{{note|Mass|1}} While no one is going to carry a pack animal on their back, [[transport pod]]s and [[shuttle]]s{{RoyaltyIcon}} do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
 +
 
 +
===Mechanoid===
 +
[[Mechanoid creation|Friendly mechanoids]]{{BiotechIcon}} can also be used as pack "animals", and add to a caravan's storage capacity. They won't use [[power]] so long as they are in the world map (e.g. no power use outside of an ambush/attack).
 +
{| {{STDT| sortable c_08 text-center}}
 +
|-
 +
! style="vertical-align: top;" colspan="2" |'''Animal'''
 +
! style="vertical-align: top;"| Type
 +
! style="vertical-align: top;" data-sort-type="number"| Carry Capacity
 +
! style="vertical-align: top;" data-sort-type="number"| Health Scale
 +
! style="vertical-align: top;" data-sort-type="number"| Hunger Rate
 +
! style="vertical-align: top;" data-sort-type="number"| Carry Capacity <br>/ Hunger rate
 +
! style="vertical-align: top;" data-sort-type="number"| Mass{{ref label|Mass|1}}<br>(kg)
 +
! style="vertical-align: top;" data-sort-type="number"| Carry Capacity <br>/ Mass
 +
! style="vertical-align: top;" data-sort-type="number"| Wildness
 +
! style="vertical-align: top;" data-sort-type="number"| Riding<br>Speed
 +
! style="vertical-align: top;" data-sort-type="number"| Move<br>Speed
 +
|-
 +
{{#ask: [[Pack Capacity::+]] [[Resource 1::+]]
 
  | named args=yes
 
  | named args=yes
 
  | ? # - = ?Pagename
 
  | ? # - = ?Pagename
Line 67: Line 89:
 
}}
 
}}
 
|}
 
|}
:{{note|Mass|1}} While no one is going to carry a pack animal on their back, [[transport pod]]s and [[shuttle]]s{{RoyaltyIcon}} do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
 
  
 
[[Category:Animals|#Pack animal]]
 
[[Category:Animals|#Pack animal]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)