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'''Pack animals''' refer to animals that you can bring along on a [[caravan]] to carry extra weight. The current pack animals in the game are [[Alpaca]]s, [[Bison]], [[Donkey]]s, [[Dromedary|Dromedaries]], [[Elephant]]s, [[Horse]]s, [[Muffalo]], and [[Yak]]s. Below you will see a table that will help you decide what will be the most appropriate pack animal for you. | '''Pack animals''' refer to animals that you can bring along on a [[caravan]] to carry extra weight. The current pack animals in the game are [[Alpaca]]s, [[Bison]], [[Donkey]]s, [[Dromedary|Dromedaries]], [[Elephant]]s, [[Horse]]s, [[Muffalo]], and [[Yak]]s. Below you will see a table that will help you decide what will be the most appropriate pack animal for you. | ||
== Analysis == | == Analysis == | ||
− | Horses offer the fastest riding speed, tie for 2nd best weight capacity (at {{Q|Horse|Pack Capacity}} kg), and only have a {{Q|Horse|Real Hunger Rate}} hunger rate. This arguably makes them the best pack animal, and always useful to have more of until you reach maximum riding speed (1 horse / colonist) | + | Horses offer the fastest riding speed, tie for 2nd best weight capacity (at {{Q|Horse|Pack Capacity}} kg), and only have a {{Q|Horse|Real Hunger Rate}} hunger rate. This arguably makes them the best pack animal, and always useful to have more of until you reach maximum riding speed (1 horse / colonist). |
You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, take note of the following: | You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, take note of the following: | ||
* All of the pack animals currently in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan. They will not be able to graze outside of the growing season however. Be careful about bringing many animals or large animals, such as Elephants, during this time. | * All of the pack animals currently in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan. They will not be able to graze outside of the growing season however. Be careful about bringing many animals or large animals, such as Elephants, during this time. | ||
− | * Colonists will [[foraging|forage]] for [[berries]]/[[agave fruit]]/etc proportional to their [[Foraged Food Amount]] stat, with Tribal pawns | + | * Colonists will [[foraging|forage]] for [[berries]]/[[agave fruit]]/etc proportional to their [[Foraged Food Amount]] stat, with Tribal pawns recieving a 170% bonus. This food can supplement both the pawn and the pack animals food needs. |
* Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay. | * Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay. | ||
The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one. Adding carrying capacity thus makes a caravan move faster. | The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one. Adding carrying capacity thus makes a caravan move faster. | ||
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== Comparison table == | == Comparison table == | ||
− | Note that [[Thrumbo]]s will refuse to carry packs, making them not ''technically'' a "pack animal", but they can be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider in a caravan on the world map. They are included for comparison's sake. | + | Note that [[Thrumbo]]s will refuse to carry packs, making them not ''technically'' a "pack animal", but they can be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider in a caravan on the world map. They are included for comparison's sake. [[Mechanoid creation|friendly mechanoids]]{{BiotechIcon}} can also be used as pack "animals" and are included for the same reason. They won't use [[power]] so long as they are in the world map (e.g. no power outside of an ambush/attack). |
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− | {{#ask: [[ | + | {{#ask: [[Pack Capacity::+]] [[Resource 1::+]] OR [[Category:Pack Animal]] OR [[Name::Thrumbo]] |
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