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The moral of the story is that you can be picky with new colonists. Consider if you can spare the time to feed and/or recruit them. You may want to wait until you get a ''great'' colonist, with good traits and/or skills that your colony needs.  
 
The moral of the story is that you can be picky with new colonists. Consider if you can spare the time to feed and/or recruit them. You may want to wait until you get a ''great'' colonist, with good traits and/or skills that your colony needs.  
  
If a new arrival has poor or actively harmful traits, then you may need to banish them, which comes with a {{--|3}} moodlet. Murder is an alternative - let a murder victim bleed out to death, in order to avoid {{--|5}} ''Witnessed ally's death''. If a colonist dies without any witnesses, the same -3 moodlet is given.
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If a new arrival has poor or actively harmful traits, then you may need to banish them, which comes with a {{--|3}} moodlet. Murder is an alternative - let a murder victim bleed out to death, in order to avoid {{--|5}} ''Witnessed ally's death''.  
  
Having 3 colonists at all will most likely allow the [[Man in Black]] event to occur. It doesn't matter what happens to the other colonist afterwards.
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Having 2 colonists at all will most likely trigger the "Name your colony" prompt, which allows the [[Man in Black]] event to occur. It doesn't matter what happens to the other colonist afterwards.
  
 
'''Ways of obtaining new colonists:'''
 
'''Ways of obtaining new colonists:'''
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*'''Wild (human) wanders in''': Any colonist with an Animals skill of 6 or higher can attempt to tame a wild human. Wild humans have a fairly high chance to turn manhunter on tame fail, and your colonist will be in close melee range if that happens. On the plus side, wild humans are always naked and unarmed. Note that they will harvest and eat un-walled crops if you simply ignore them.
 
*'''Wild (human) wanders in''': Any colonist with an Animals skill of 6 or higher can attempt to tame a wild human. Wild humans have a fairly high chance to turn manhunter on tame fail, and your colonist will be in close melee range if that happens. On the plus side, wild humans are always naked and unarmed. Note that they will harvest and eat un-walled crops if you simply ignore them.
  
*'''Man in black''': Man in Black events are extremely rare before you get a second and third colonist. This event would technically gain you a new colonist if it ever happened - but it probably won't.
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*'''Man in black''': Man in Black events are extremely rare before you get a second colonist. This event would technically gain you a new colonist if it ever happened - but it probably won't.
  
 
*'''Refugee chased''': These are usually worth accepting, if your starting pawn and defenses are in decent shape. Even the slightly stronger raids from this event can be a single raider, or 2-3 relatively weak raiders. If you dislike the new colonist, banish them.
 
*'''Refugee chased''': These are usually worth accepting, if your starting pawn and defenses are in decent shape. Even the slightly stronger raids from this event can be a single raider, or 2-3 relatively weak raiders. If you dislike the new colonist, banish them.

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