Editing Mortar
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Infobox main|security| | |
− | {{Infobox main|security | + | |name = Mortar |
− | | name = Mortar | + | |image = TurretMortarBomb.png|Mortar |
− | | image = | + | |description = "Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged." |
− | | description = | + | |type = Structure |
− | | type = | + | |type2 = Security |
− | | type2 = Security | + | |hp = 180 |
− | | | + | |beauty = -60 |
− | | | + | |mass base = 200 |
− | | | + | |size = 2|2 |
− | + | |damage = 50 | |
− | + | |mode = Single-shot | |
− | | size = 2 | + | |minrange = 30 |
− | | | + | |range = 500 |
− | | | + | |accuracy = |
− | | | + | |warmup = 500 |
− | | | + | |cooldown = 2040 |
− | | | + | |missRadius = 16 |
− | | | + | |burst = 1 |
− | | | + | |blastRadius = 3.5 |
− | | | + | |velocity = 41 |
− | | | + | |worktomake = 2700 |
− | | | + | |DPS = DPS |
− | | | + | |buy = {{icon|steel|150}} + {{icon|buildingmat|100}} + {{icon|component|4}} |
− | | | + | |sell = {{icon|steel|112}} + {{icon|buildingmat|75}} + {{icon|component|3}} |
− | | | + | |accuracyTouch = 79 |
− | | | + | |accuracyShort = 42 |
− | | | + | |accuracyMedium = 18 |
− | | | + | |accuracyLong = 6 |
− | | | + | |marketvalue = 1500 |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | + | {{Info|The '''mortar''' is a stationary defense mechanism which, when manned, launches [[mortar shell]]s at any enemy pawns which enter its firing range. It will target any raiders, [[mechanoid]]s, and psychotic [[animals]] which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.}} | |
− | |||
− | + | The mortar is a 1-round artillery weapon. 5.8-second warmup time, 35 second cooldown time and a 12-tile forced miss radius. When a mortar is severely damaged, it will explode. Upon impact, it will cause an explosion with a 3.5-tile radius and deal 50 damage. | |
− | |||
− | |||
− | + | There is no way to increase mortar accuracy. Reliable shelling for this mortar is somewhat expensive and usually requires multiple manned mortars. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a [[Mood|mental break]]. | |
− | |||
− | + | Mortars may also be built in [[incendiary mortar]] and [[EMP mortar]] varieties. All mortar varieties must be placed in an unroofed area to fire. | |
− | |||
− | |||
− | === | + | ===Strategy=== |
− | + | Mortars can be used to attack [[Raid#Siege|siege]] bases, shell raiders while they are preparing or walking towards your base, or shell crashed ships and their mechanoid passengers. While 2 mortars are enough for siege bases, at least 4 will be needed for direct attacks on raiders. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Mortars are not effective against enemies equipped with [[Armor#personal_shield|personal shields]], as they usually regenerate faster than the mortars can keep up. Pairing them with [[EMP mortar]]s can overcome this problem easily. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | + | {{nav|security|wide}} |
− | [[Category:Security | + | [[Category:Security]] |