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{{Infobox main|security | {{Infobox main|security | ||
| name = Mortar | | name = Mortar | ||
− | + | |type = Structure{{!}}Structure | |
− | + | |type2 = Security{{!}}Security | |
− | | type = | + | |hp = 180 |
− | | type2 = Security | + | | beauty = -60 |
− | + | |size = 2*2 | |
− | + | |damage = 360 | |
− | + | |mode = DMG | |
− | + | |minrange = 30 | |
− | + | |range = 500 | |
− | + | |accuracy = | |
− | + | |warmup = 300 | |
− | + | |cooldown = 3000 | |
− | | hp = 180 | + | |missRadius = 16 |
− | + | |burst = 1 | |
− | | beauty = - | + | |blastRadius = 7.5 |
− | | | + | |DPS = DPS |
− | | | + | |velocity = 41 |
− | | | + | |buy = {{icon|silver|250}} |
− | | | + | |sell = {{icon|silver|}} |
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}} | }} | ||
− | + | {{stub}} | |
− | + | The Mortar is a stationary defense mechanism which launches [[artillery shell]]s at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode. | |
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− | + | ==Building== | |
+ | * Metal required to build: 250 | ||
+ | * Area required to build: 2 by 2 | ||
+ | * Unroofed: Yes | ||
− | + | ==Notes== | |
+ | * There is no way to increase mortar accuracy; Reliable shelling is very expensive and requires multiple manned mortars | ||
+ | * Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially go crazy. | ||
− | == | + | ==See also== |
− | + | * [[EMP Mortar]] | |
+ | * [[Incendiary Mortar]] | ||
− | + | {{nav|security}} | |
− | + | [[Category:Architect]] | |
− | + | [[Category:Security]] | |
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− | [[Category:Security |