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Mortars launch [[mortar shell]]s. The manning pawn will load and fire shells at targets within a {{P|Range}}-tile firing radius, but outside of the {{P|Minimum Range}}-tile blind zone. Mortars can't fire if under any [[roof]], but the mortar shells themselves are only stopped by [[overhead mountain]]. Mortar shells can be fired over [[wall]]s. Mortars can fire 20 shots before needing to be re-armed by a {{Icon Small|reinforced barrel}} [[reinforced barrel]].
 
Mortars launch [[mortar shell]]s. The manning pawn will load and fire shells at targets within a {{P|Range}}-tile firing radius, but outside of the {{P|Minimum Range}}-tile blind zone. Mortars can't fire if under any [[roof]], but the mortar shells themselves are only stopped by [[overhead mountain]]. Mortar shells can be fired over [[wall]]s. Mortars can fire 20 shots before needing to be re-armed by a {{Icon Small|reinforced barrel}} [[reinforced barrel]].
  
Pawns can be selected to man the mortar. They will automatically aim at enemies in range, but the player can force-target a location or pawn. Firing can be toggled with the "'''Hold Fire'''" gizmo. Note that pawns will continuously fire the mortar until ordered to leave or otherwise stop.  A mortar has a {{Ticks|{{P|Aiming Time Base #}}}} warmup time and a {{Ticks|{{P|Ranged Cooldown Base #}}}} cooldown. The cooldown does not tick down until a pawn actually mans the turret, not counting the time to grab the shell.
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Pawns can be selected to man the mortar. They will automatically aim at enemies in range, but the player can force-target a location or pawn. Mortars cannot fire if covered by a [[roof]]. Firing can be toggled with the "'''Hold Fire'''" gizmo. Note that pawns will continuously fire the mortar until ordered to leave or otherwise stop.  A mortar has a {{Ticks|{{P|Aiming Time Base #}}}} warmup time and a {{Ticks|{{P|Ranged Cooldown Base #}}}} cooldown. The cooldown does not tick down until a pawn actually mans the turret, not counting the time to grab the shell.
  
 
Mortars have a natural Forced Miss Radius of 9 tiles, i.e., the shell will land somewhere within 9 tiles of the designated tile. This is multiplied by the shooter's [[Mortar Miss Radius Multiplier]], which can be lowered by increasing [[Shooting]] skill, [[Manipulation]], and having 100% [[Sight]].
 
Mortars have a natural Forced Miss Radius of 9 tiles, i.e., the shell will land somewhere within 9 tiles of the designated tile. This is multiplied by the shooter's [[Mortar Miss Radius Multiplier]], which can be lowered by increasing [[Shooting]] skill, [[Manipulation]], and having 100% [[Sight]].

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