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Mortar pits are constructions used to facilitate rapid loading and firing of mortars, store ammunition protect them and their ammunition from counter-battery fire and raiders, and/or protect the surroundings from any detonations of the same. At its simplest, a mortar pit might simply be mortar and a [[shelf]] for the shells to keep them close at hand and prevent deterioration. Additional features can be added as wanted or needed.  
 
Mortar pits are constructions used to facilitate rapid loading and firing of mortars, store ammunition protect them and their ammunition from counter-battery fire and raiders, and/or protect the surroundings from any detonations of the same. At its simplest, a mortar pit might simply be mortar and a [[shelf]] for the shells to keep them close at hand and prevent deterioration. Additional features can be added as wanted or needed.  
  
As mortars cannot be constructed under a mountain, they are inherently at risk from counter-battery fire from enemy [[siege]] mortars and mechanoid [[automortar]]s{{RoyaltyIcon}}. Mortars and their shells are prone to exploding themselves. Any one explosion can be stopped by a single layer of [[wall]], meaning that separating explosive items with walls is usually sufficient. But if two or more explosions occur non-simultaneously, the first explosion may destroy the wall and while the latter explosions damage items beyond it.
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As mortars must be constructed outside, they are inherently at risk from counter-battery fire from enemy [[siege]] mortars and mechanoid [[automortar]]s{{RoyaltyIcon}}. Mortars and their shells are prone to exploding themselves. Any one explosion can be stopped by a single layer of [[wall]], meaning that separating explosive items with walls is usually sufficient. But if two or more explosions occur non-simultaneously, the first explosion may destroy the wall and while the latter explosions damage items beyond it.
  
 
Unlike every other known instance, pawns that are loading mortars will '''not''' draw shells on a [[shelf]] from an adjacent tile, instead they will walk on top of the shelf to retrieve one. It is unknown if this is a bug or intended behaviour. Thus, the [[Shelf#Analysis|shelf trick]] does not cut down on walking times for mortar crew and in fact increases it, as the shelf has a path cost of {{Q|Shelf|Path Cost}}. Shelves retain their utility in keeping items stored outdoors from deteriorating.
 
Unlike every other known instance, pawns that are loading mortars will '''not''' draw shells on a [[shelf]] from an adjacent tile, instead they will walk on top of the shelf to retrieve one. It is unknown if this is a bug or intended behaviour. Thus, the [[Shelf#Analysis|shelf trick]] does not cut down on walking times for mortar crew and in fact increases it, as the shelf has a path cost of {{Q|Shelf|Path Cost}}. Shelves retain their utility in keeping items stored outdoors from deteriorating.

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