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{{Ideology}}
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{{Ideology}}{{infobox main|structure|
{{Infobox main|structure
 
 
| name = Morbid carpet
 
| name = Morbid carpet
| image = Morbid carpet.png
 
 
| description = Fine carpet in a morbid style.
 
| description = Fine carpet in a morbid style.
<!-- Base Stats -->
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| image = Morbid carpet.png|Morbid carpet
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 67
+
| type2 =  
 +
| placeable = True
 +
| size = 1 ˣ 1
 +
| speed = 1
 
| beauty = 4
 
| beauty = 4
| style = Morbid
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| flammability = 0.32
 
| styledominance = 1
 
| styledominance = 1
| flammability = 0.32
 
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 2
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
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| marketvalue = 67
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 
'''Morbid carpet''' is a type of [[floor]] added by the [[Ideology DLC]]. It can be constructed in white, burgundy, and indigo. All types of morbid carpet have the same stats and texture, differing only in color.
 
When morbid carpet burns it leaves [[burned carpet]] behind.
 
  
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
  
Except for ideological [[style]], it is almost statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]].  
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Except for ideological [[style]], it is statistically identical to [[fine carpet]] {{RoyaltyIcon}} and the other two ideological variants; [[Hex carpet|hex]] and [[mindbend carpet]].  
  
 
== Acquisition ==
 
== Acquisition ==
 
Morbid carpet of any of the three colors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Morbid carpet of any of the three colors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
== Analysis ==
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==Analysis==
 
There are two primary use cases for fine carpets, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
 
There are two primary use cases for fine carpets, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
===Fine flooring===
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===Fine Flooring===
 
{{Royalty|No category}}
 
{{Royalty|No category}}
 
{{see also|Fine floor}}
 
{{see also|Fine floor}}
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These carpets require less work to construct than [[fine stone tiles]]{{RoyaltyIcon}}, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
 
These carpets require less work to construct than [[fine stone tiles]]{{RoyaltyIcon}}, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
  
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
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In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
  
Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, equal beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
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Silver tiles are surprisingly competitive with fine and ideoligious carpets - with a market value only 6 silver higher, higher beauty, no flammability, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to carpet variants for many colonies, even ones with a cloth industry.
  
=== General flooring ===
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===General Flooring===
 
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
 
Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty.
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] release - added.
 
* [[Ideology DLC]] release - added.
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3555|1.4.3555]] - Cleaning time factor changed from default 100% to 200%.
 
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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