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− | This is the | + | This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity. |
− | + | In light of little official documentation, most of the knowledge here was gained by experience, trial-and-error, decompiling and learning from the source. Keep in mind that RimWorld is a big game that underwent substantial code changes during its alphas. While most of this wiki was updated for 1.0, some information you find may be outdated. | |
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− | == | + | ==What's a mod?== |
− | + | A mod is a folder containing data the game reads/loads. Mods can add, remove or alter the content of other mods (including the Core mod) in the broadest sense of the word. For more info, see also [[Modding]]. | |
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− | * [[ | + | ==Introduction to modding== |
+ | # [[Modding Tutorials/First Steps|First Steps and Some Links]] | ||
+ | # [[Modding Tutorials/Essence| Essence of Modding]] | ||
+ | # [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | ||
+ | # [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The About folder|About folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Defs folder|Defs folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Source and Assemblies folders|Assemblies folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Languages folder|Languages folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Textures and Sounds folders|Textures folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Textures and Sounds folders|Sounds folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Patches folder|Patches folder]] | ||
+ | # [[Modding Tutorials/Recommended software|Recommended Software]] | ||
− | === | + | ==General modding== |
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* [[Modding Tutorials/Testing mods|Testing Mods]] | * [[Modding Tutorials/Testing mods|Testing Mods]] | ||
** [[Modding Tutorials/Testing mods#Development mode|Development Mode]] | ** [[Modding Tutorials/Testing mods#Development mode|Development Mode]] | ||
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* [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | * [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | ||
* [[Modding Tutorials/Compatibility|Compatibility]] | * [[Modding Tutorials/Compatibility|Compatibility]] | ||
− | * [[Modding_Tutorials/Distribution|Distribution]] | + | * [[Modding_Tutorials/Distribution|Distribution]]</br> |
+ | |||
+ | ==Must-knows== | ||
* [[Modding_Tutorials/Modifying defs|Modifying Defs]] | * [[Modding_Tutorials/Modifying defs|Modifying Defs]] | ||
* [[Modding_Tutorials/Troubleshooting|Troubleshooting mods]] | * [[Modding_Tutorials/Troubleshooting|Troubleshooting mods]] | ||
− | + | ==XML tutorials== | |
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− | + | # [[Modding Tutorials/XML file structure|XML File Structure]] | |
+ | # [[Modding Tutorials/XML Defs|Introduction to XML Defs]] | ||
+ | #* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] | ||
+ | # In-depth XML Def tutorials | ||
+ | #* [[Modding Tutorials/ThingDef|ThingDef explained]] | ||
+ | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml explained]]. Slightly dated. | ||
+ | # [[Modding Tutorials/PatchOperations|PatchOperations]], replace specific xml elements of core files while keeping the rest untampered. Uses xpath. | ||
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− | + | [[zzobxhichbadsiohcgwedoihcedaoihcbeadiohvbfeaoihvbfhoieabvoihaebfdiobdaefihobdaehiofbadeoihfdaeihobfceaiohbfhioceabfdeaoihbfoihdeabfhiodesbfoihdesbfoihadboicdebfhiobdewofihdesbhiovdbewvhiobfewvhoifbewvoihbfewhivbfewoihvbffhibvwfeihovbwefoihbvoihdewbvhoifewbvoihfeabvihofewbvoihfdwbvihocdwbvihofebvohebdhiovbdweoihvbwefoihbvfwoihebffiheowbvfihewovbiheofwbvhiofewbvoiwbfeihovbfewbhivfebwoihvfeabhoivbfewihovbfwehiobvvfweohibffweihfvboihfewvbihowfebihofewvboihfewbfohifewbfoihfewbfphifewbvhpibfwevihpbpihefvbhiobfevhioabefvoihwefhivbowebvhifaebowfihefbvhewhkbfsbkshfbdwkhfbdeihfbidhebfiudebfidebfihdebfihdebhifdbsfihrebfkhdebfhkdebfhkrebfkhrebfhkebdfihfbdehivbdefibediufbedhkcbmhfssbjhfbjlhdbflihdewvbljhedwvbliuwreboihffepiugwvewfoihvbuwelifrf en.wikimedia.org]] | |
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− | ===Art Tutorials | + | ==C# tutorials== |
+ | # [[Modding_Tutorials/Setting up a solution|Setting up]] | ||
+ | # [[Modding_Tutorials/Hello World|Hello World]] | ||
+ | # [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] | ||
+ | # [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | ||
+ | # [[Modding Tutorials/Linking XML and C#|Linking XML and C#]] | ||
+ | # [[Modding_Tutorials/Harmony | Alter Code at Runtime with Harmony]] - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts | ||
+ | # The wonderful things you will want to do with C# | ||
+ | #* [[Modding_Tutorials/Modifying classes|Adding fields and methods to classes]] | ||
+ | # Useful things: | ||
+ | #* [[Modding Tutorials/ModSettings|Mod settings]] - Add settings to your mod | ||
+ | #* [[Modding Tutorials/DefModExtension|Def mod extensions]] - Add (custom) fields to Defs | ||
+ | #* [[Modding Tutorials/Custom Comp Classes|Custom Comp Classes]] - A quick overview of what types of Comps there are, and what they're suited for. | ||
+ | #** [[Modding_Tutorials/ThingComp|ThingComp]] - Learn all there is to know about ThingComps. | ||
+ | #** [[Modding Tutorials/GameComponent|Components]] - GameComponents, WorldComponents, and MapComponents | ||
+ | #* [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | ||
+ | #* [[Modding_Tutorials/Compatibility_with_DLLs|Using Harmony to optionally patch other mods for the sake of compatibility]] | ||
+ | #* [[Modding Tutorials/TweakValue|TweakValues]] - Change values on the fly (handy for quick iteration!) | ||
+ | #* [[Modding Tutorials/ExposeData|ExposeData]] - Save stuff | ||
+ | #* [[Modding Tutorials/BigAssListOfUsefulClasses|The big ass list of useful classes]] - A non-exhaustive list of classes you'll use most | ||
+ | #* [[Modding Tutorials/GrammarResolver|Grammar Resolver]] - PAWN_objective, PAWN_possessive? Find out what it all means here. | ||
+ | #* [https://github.com/Mehni/ExampleJob/wiki ExampleJob] - Mehni's top to bottom breakdown of Jobs. | ||
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+ | ==Art Tutorials== | ||
* [https://spdskatr.github.io/RWModdingResources/artstyle Artstyle] - Officially unofficial guide to RimWorld's Artstyle | * [https://spdskatr.github.io/RWModdingResources/artstyle Artstyle] - Officially unofficial guide to RimWorld's Artstyle | ||
* [https://www.reddit.com/r/RimWorld/comments/5tn1pi/rimworldstyle_sprite_tutorials/ Ekksu's guide to creating RimWorld animals] | * [https://www.reddit.com/r/RimWorld/comments/5tn1pi/rimworldstyle_sprite_tutorials/ Ekksu's guide to creating RimWorld animals] | ||
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* [https://github.com/seraphile/rimshare/wiki/Colouring-in-Images Seraphile's guide to masks] | * [https://github.com/seraphile/rimshare/wiki/Colouring-in-Images Seraphile's guide to masks] | ||
− | == | + | <br/><br/> |
− | + | ==Examples== | |
− | + | * [[Modding Tutorials/Assembly Modding Example|Assembly Modding]] | |
− | + | * [[Plague Gun/Introduction|The Plague Gun]] based on the Plague Gun tutorial by Jecrell, updated for 1.0. {{LudeonThread|33219}}. | |
− | * [[Modding Tutorials/ | + | # [[Plague Gun/Required Items|Required Items]] |
− | * [[ | + | # [[Plague Gun/XML Stage|XML Stage]] |
+ | # [[Plague Gun/Connecting XML and Csharp|Connecting XML and C#]] | ||
+ | # [[Plague Gun/Csharp Assembly Setup|C# Assembly Setup]] | ||
+ | # [[Plague Gun/Csharp Coding|C# Coding]] | ||
+ | # [[Plague Gun/Localisation|Localisation]] | ||
===Dangerously Outdated=== | ===Dangerously Outdated=== | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Smelter | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Items | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Weapons | ||
− | + | ==See also== | |
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− | == | ||
* [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials] | * [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials] | ||
* [https://spdskatr.github.io/RWModdingResources/ RimWorld Modding Resources - A hub for guides, modders, practical tips] | * [https://spdskatr.github.io/RWModdingResources/ RimWorld Modding Resources - A hub for guides, modders, practical tips] |