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− | This is the | + | This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity. |
− | + | In light of little official documentation, most of the knowledge here was gained by experience, trial-and-error, decompiling and learning from the source. Keep in mind that RimWorld is a big game that underwent substantial code changes during its alphas. Some information you find may be outdated. | |
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− | == | + | ===What's a mod?=== |
− | + | A mod is a folder containing data the game reads/loads. Mods can add, remove or alter the content of other mods (including the Core mod) in the broadest sense of the word. For more info, see also [[Modding]]. | |
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− | * [[ | + | ===Introduction to modding=== |
+ | # [[Modding Tutorials/First Steps|First Steps and Some Links]] | ||
+ | # [[Modding Tutorials/Essence| Essence of Modding]] | ||
+ | # [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | ||
+ | # [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The About folder|About folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Defs folder|Defs folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Source and Assemblies folders|Assemblies folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Languages folder|Languages folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Textures and Sounds folders|Textures folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Textures and Sounds folders|Sounds folder]] | ||
+ | #* [[Modding Tutorials/Mod folder structure#The Patches folder|Patches folder]] | ||
+ | # [[Modding Tutorials/Recommended software|Recommended Software]] | ||
− | === | + | ===General modding=== |
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* [[Modding Tutorials/Testing mods|Testing Mods]] | * [[Modding Tutorials/Testing mods|Testing Mods]] | ||
** [[Modding Tutorials/Testing mods#Development mode|Development Mode]] | ** [[Modding Tutorials/Testing mods#Development mode|Development Mode]] | ||
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* [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | * [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | ||
* [[Modding Tutorials/Compatibility|Compatibility]] | * [[Modding Tutorials/Compatibility|Compatibility]] | ||
− | * [[Modding_Tutorials/Distribution|Distribution]] | + | * [[Modding_Tutorials/Distribution|Distribution]]</br> |
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* [[Modding_Tutorials/Modifying defs|Modifying Defs]] | * [[Modding_Tutorials/Modifying defs|Modifying Defs]] | ||
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===XML tutorials=== | ===XML tutorials=== | ||
− | + | # [[Modding Tutorials/XML file structure|XML File Structure]] | |
− | + | # [[Modding Tutorials/XML Defs|Introduction to XML Defs]] | |
− | + | #* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] | |
− | + | # In-depth XML Def tutorials | |
− | + | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]] | |
+ | # [[Modding Tutorials/PatchOperations|PatchOperations]], replace specific xml elements of core files while keeping the rest untampered. Uses xpath. | ||
===C# tutorials=== | ===C# tutorials=== | ||
− | + | # [[Modding_Tutorials/Setting up a solution|Setting up]] | |
− | + | # [[Modding_Tutorials/Hello World|Hello World]] | |
− | + | # [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] | |
− | + | # [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | |
− | * [[Modding_Tutorials/Modifying classes|Adding fields and methods to classes]] | + | # [[Modding Tutorials/Linking XML and C#|Linking XML and C#]] |
− | * [[Modding Tutorials/ModSettings|Mod settings]] - Add settings to your mod | + | # [[Modding_Tutorials/Harmony | Alter Code at Runtime with Harmony]] - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts |
− | * [[Modding Tutorials/DefModExtension|Def mod extensions]] - Add (custom) fields to Defs | + | # The wonderful things you will want to do with C# |
− | * [[Modding Tutorials/Custom Comp Classes|Custom Comp Classes]] - A quick overview of what types of Comps there are, and what they're suited for. | + | #* [[Modding_Tutorials/Injection|C# Injection]] |
− | * [[Modding_Tutorials/ThingComp|ThingComp]] - Learn all there is to know about ThingComps. | + | #* [[Modding_Tutorials/Modifying classes|Adding fields and methods to classes]] |
− | * [[Modding Tutorials/GameComponent|Components]] - GameComponents, WorldComponents, and MapComponents | + | # Useful things: |
− | * [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | + | #* [[Modding Tutorials/ModSettings|Mod settings]] - Add settings to your mod |
− | * [[Modding_Tutorials/Compatibility_with_DLLs|Using Harmony to optionally patch other mods for the sake of compatibility]] | + | #* [[Modding Tutorials/DefModExtension|Def mod extensions]] - Add (custom) fields to Defs |
− | * [[Modding Tutorials/TweakValue|TweakValues]] - Change values on the fly (handy for quick iteration!) | + | #* [[Modding Tutorials/Custom Comp Classes|Custom Comp Classes]] - A quick overview of what types of Comps there are, and what they're suited for. |
− | * [[Modding Tutorials/ExposeData|ExposeData]] - Save stuff | + | #** [[Modding_Tutorials/ThingComp|ThingComp]] - Learn all there is to know about ThingComps. |
− | * [[Modding Tutorials/BigAssListOfUsefulClasses|The big ass list of useful classes]] - A non-exhaustive list of classes you'll use most | + | #** [[Modding Tutorials/GameComponent|Components]] - GameComponents, WorldComponents, and MapComponents |
− | + | #* [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | |
− | + | #* [[Modding_Tutorials/Compatibility_with_DLLs|Using Harmony to optionally patch other mods for the sake of compatibility]] | |
− | + | #* [[Modding Tutorials/TweakValue|TweakValues]] - Change values on the fly (handy for quick iteration!) | |
− | + | #* [[Modding Tutorials/ExposeData|ExposeData]] - Save stuff | |
− | + | #* [[Modding Tutorials/BigAssListOfUsefulClasses|The big ass list of useful classes]] - A non-exhaustive list of classes you'll use most | |
− | == | + | <br/><br/> |
− | * [ | + | ==Examples== |
− | * | + | * [[Modding Tutorials/Assembly Modding Example|Assembly Modding]] |
− | + | * https://ludeon.com/forums/index.php?topic=33219.0 By Jecrell (Slightly outdated) | |
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===Dangerously Outdated=== | ===Dangerously Outdated=== | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Smelter | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Items | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/Weapons | ||
+ | * https://rimworldwiki.com/wiki/Modding_Tutorials/ThingDef | ||
− | + | ==See also== | |
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− | == | ||
* [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials] | * [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials] | ||
* [https://spdskatr.github.io/RWModdingResources/ RimWorld Modding Resources - A hub for guides, modders, practical tips] | * [https://spdskatr.github.io/RWModdingResources/ RimWorld Modding Resources - A hub for guides, modders, practical tips] |