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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=Summary and Analysis}}
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{{Stub}}
{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Mini-flameblaster
 
| name = Mini-flameblaster
 
| image = MiniFlameBlaster.png
 
| image = MiniFlameBlaster.png
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| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Spacer
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| tech level =  
 
| marketvalue = 1000
 
| marketvalue = 1000
| class = Mechanoid
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| class =  
| damage =
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| damage = fire
| damage type = fire
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| damage type =  
 
| armorPenetration =
 
| armorPenetration =
 
| range = 4.9
 
| range = 4.9
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| mode =  
 
| mode =  
 
| warmup =  
 
| warmup =  
| cooldown = 240
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| cooldown = 4.0
 
| burst = 10
 
| burst = 10
 
| burstTicks = 4
 
| burstTicks = 4
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| mass base = 1.5
 
| mass base = 1.5
 
| stoppingPower =  
 
| stoppingPower =  
| meleeattack1dmg = 9
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| meleeattack1dmg =  
| meleeattack1type = Blunt
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| meleeattack1type =  
| meleeattack1part = Barrel
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| meleeattack1part =  
| meleeattack1cool = 2.6
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| meleeattack1cool =  
| meleeattack1ap = 13.5
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| meleeattack1ap =
| meleeattack2dmg = 9
 
| meleeattack2type = Poke
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.6
 
| meleeattack2ap = 13.5
 
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
| has quality = False
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
| weaponTags = MechanoidGunMiniFlameblaster
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| weaponTags =  
 
}}
 
}}
The '''mini-flameblaster''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[scorcher]].
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The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
 
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
  
 
== Acquisition ==
 
== Acquisition ==
Mini-flameblasters spawn on all [[scorcher]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. It can also be selected as one of the items to migrate with when selling colony and proceeding to take your allowed 7 items with you and can then be used. (inconclusive information regarding drop disappearance when acquired this way, pawn carrying it was downed while traveling and it did disappear but not sure if it would have when dropped on map, if someone knows this edit this out)
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{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates [[fire]] on pawns.
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?
 
 
 
== Analysis ==
 
== Analysis ==
 
?
 
?
 
== Melee attacks table ==
 
{{Weapon Stats Table/Melee}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
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{{nav|weapon|wide}}
[[Category:Unobtainable items]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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