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Latest revision | Your text | ||
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+ | {{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality noted in in-game info}} | ||
{{Infobox main|medicine | {{Infobox main|medicine | ||
| name = Medicine | | name = Medicine | ||
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| flammability = 0.7 | | flammability = 0.7 | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Medical --> | <!-- Medical --> | ||
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| production facility 1 = Drug lab | | production facility 1 = Drug lab | ||
| work to make = 700 | | work to make = 700 | ||
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| resource 1 = Cloth | | resource 1 = Cloth | ||
| resource 1 amount = 3 | | resource 1 amount = 3 | ||
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| resource 3 = Neutroamine | | resource 3 = Neutroamine | ||
| resource 3 amount = 1 | | resource 3 amount = 1 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = MedicineIndustrial | | defName = MedicineIndustrial | ||
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Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease. | Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease. | ||
− | With a Medical Potency of 100%, medicine has a 100% multiplier on both tend quality and surgery success. | + | With a Medical Potency of 100%, medicine has a 100% multiplier on both tend quality and surgery success. [[Herbal medicine]] and lower care |
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Medicine does not spoil, but will [[deteriorate]] when left outside. | Medicine does not spoil, but will [[deteriorate]] when left outside. | ||
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Industrial medicine is best used for [[disease]]s and [[surgery]], where Medical Potency has the greatest impact. A dose or two of medicine can save a colonist's life from the [[plague]]. So long as patients are constantly treated by a decent doctor, resting full-time, and well-fed, this medicine should be enough against any disease. | Industrial medicine is best used for [[disease]]s and [[surgery]], where Medical Potency has the greatest impact. A dose or two of medicine can save a colonist's life from the [[plague]]. So long as patients are constantly treated by a decent doctor, resting full-time, and well-fed, this medicine should be enough against any disease. | ||
− | It is generally misused for bruises, cuts, and other [[injuries]]. These are usually too common to waste high-quality medicine on; use herbal medicine or no medicine instead. But if a colonist is bleeding out rapidly, you may want to use better medicine for its increased tend speed and quality. | + | It is generally misused for bruises, cuts, and other [[injuries]]. These are usually too common to waste high-quality medicine on; use herbal medicine or no medicine instead. But if a colonist is bleeding out rapidly, you may want to use better medicine for its increased tend speed and quality. Colonists are set to use the best quality medicine by default. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or worse. You can also alter this in a colonist's Health tab. |
− | Regular medicine is enough to reach the 98% [[surgery|surgery success chance cap]], under the right circumstances. A ''healthy'' doctor with Medical 8 can reach the surgery cap (for most surgeries) in a [[light|lit]], [[clean]] room, using a normal quality [[hospital bed]] | + | Regular medicine is enough to reach the 98% [[surgery|surgery success chance cap]], under the right circumstances. A ''healthy'' doctor with Medical 8 can reach the surgery cap (for most surgeries) in a [[light|lit]], [[clean]] room, using a normal quality [[hospital bed]]. Note that many factors, such as a dirty room or a surgeon's damaged [[Manipulation]], will quickly lower your success rates. |
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* 1.0 - Received a new description. | * 1.0 - Received a new description. | ||
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<gallery> | <gallery> | ||
Medicine industrial old 4.png|Fourth texture | Medicine industrial old 4.png|Fourth texture |