Editing Mechanoid transponder

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== Summary ==
 
== Summary ==
Upon acquiring a mechanoid transponder, any colonist will be able to decrypt it at a [[simple research bench]] or [[hi-tech research bench]]. Upon decryption, the transponder will be destroyed and a [[Quests#Ancient_Transport|quest]] will trigger, allowing you to call a ship to land on the map. The ship will contain a few hostile [[mechanoid]] and a desiccated [[mechanitor]] corpse with a [[mechlink]] installed.
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Upon acquiring a mechanoid transponder, any colonist will be able to decrypt it at a [[simple research bench]] or [[hi-tech research bench]]. Upon decryption, the transponder will be destroyed and a [[Quests#Ancient_Transport|quest]] will trigger, allowing you to call a ship to land on the map. The ship will contain one hostile [[mechanoid]] and a desiccated [[mechanitor]] corpse with a [[mechlink]] installed.
  
 
As the number of mechanoids in the quest will be scaled based on the colony wealth at the time the transponder is decrypted, rather than the time the ship is actually summoned, players should generally prioritize doing so as soon as safe to do so, to make the quest as easy as possible - the quest can spawn with only a single [[tesseron]] if done with low enough wealth. {{Check Tag|Details|How much is "low enough"?}}. Once the transponder is decrypted, the player may call down the ship at their leisure.
 
As the number of mechanoids in the quest will be scaled based on the colony wealth at the time the transponder is decrypted, rather than the time the ship is actually summoned, players should generally prioritize doing so as soon as safe to do so, to make the quest as easy as possible - the quest can spawn with only a single [[tesseron]] if done with low enough wealth. {{Check Tag|Details|How much is "low enough"?}}. Once the transponder is decrypted, the player may call down the ship at their leisure.

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