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! [[Mech capsule]]
 
! [[Mech capsule]]
| [[{{Q|Mech capsule|Image}}|64px]] || {{Q|Mech capsule|Max Hit Points Base}} || {{Q|Mech capsule|Description}} || Deploys 410 points of mechanoids when triggered.  || {{Q|Mech capsule|Size}} || No  
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| [[File: MechCapsule.png|64px]] || | 180|| A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened || | Deploys between ? and ? mechanoids when triggered.  || | 2x3 || | No
 
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! [[Mech assembler]]
 
! [[Mech assembler]]
| [[{{Q|Mech assembler|Image}}|64px]] || {{Q|Mech assembler|Max Hit Points Base}} || {{Q|Mech assembler|Description}} || Releases 1 mechanoid of a single type periodically. Shuts down after producing 4 mechanoids. || {{Q|Mech assembler|Size}} || Yes  
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| [[File: MechAssembler.png|64px]] || | 260 || An automated mechanoid factory. It periodically assembles and deploys new mechanoids. || Releases 1 mechanoid of a single type periodically. Exact time varies. As of 1.1.2624  shuts down after producing 4 mechanoids. || | 3x3 || | Yes
 
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! [[Mech drop beacon]]  
 
! [[Mech drop beacon]]  
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! [[Proximity activator]]  
 
! [[Proximity activator]]  
| [[{{Q|Proximity activator|Image}}|64px]] || {{Q|Proximity activator|Max Hit Points Base}} || {{Q|Proximity activator|Description}} || Activates any nearby sleeping mechanoids when any human steps within a 12.9 tile radius. || {{Q|Count-down activator|Size}} || No
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| [[{{Q|Proximity activator|Image}}|64px]] || {{Q|Proximity activator|Max Hit Points Base}} || {{Q|Proximity activator|Description}} || Activates any nearby sleeping mechanoids when any human steps within a 12.9 tile radius. || {{Q|Count-down activator|Size}} || | No
 
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! [[Count-down activator]]  
 
! [[Count-down activator]]  
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! [[Mech low-shield]]  
 
! [[Mech low-shield]]  
| [[{{Q|Mech low-shield|Image}}|64px]] || {{Q|Mech low-shield|Max Hit Points Base}} || {{Q|Mech low-shield|Description}} || Blocks projectiles from ranged weapons from all outside sources except mortars. Can be [[EMP]]ed. Turns off for 1 day every 10 days to charge. Turns off permanently when the cluster is defeated. || {{Q|Mech low-shield|Size}} || No
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| [[{{Q|Mech low-shield|Image}}|64px]] || | {{Q|Mech low-shield|Max Hit Points Base}} || {{Q|Mech low-shield|Description}} || Blocks pawn's projectiles from firearms. Turns off permanently when the cluster is defeated. || {{Q|Mech low-shield|Size}} || No
 
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! [[Mech high-shield]]
 
! [[Mech high-shield]]
| [[{{Q|Mech high-shield|Image}}|64px]] || {{Q|Mech high-shield|Max Hit Points Base}} || {{Q|Mech high-shield|Description}} || Blocks mortar rounds. Can be [[EMP]]ed. Turns off for 1 day every 10 days to charge. Turns off permanently when the cluster is defeated. || {{Q|Mech high-shield|Size}} || No  
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| [[File: ShieldGeneratorMortar-0.png|64px]] || 200 || A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.  || Blocks mortar rounds. Turns off permanently when the cluster is defeated. || | 1x1 || | No
 
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! [[Mech node]]
 
! [[Mech node]]
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! [[Unstable power cell]]
 
! [[Unstable power cell]]
| [[{{Q|Unstable power cell|Image}}|64px]] || {{Q|Unstable power cell|Max Hit Points Base}} || {{Q|Unstable power cell|Description}} || Provides 400W of power. Explodes when damaged || {{Q|Unstable power cell|Size}} || No
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| [[{{Q|Unstable power cell|Image}}|64px]] || | {{Q|Unstable power cell|Max Hit Points Base}} || |{{Q|Unstable power cell|Description}} || |Provides 400W of power. Explodes when damaged || | {{Q|MechUnstable power cell|Size}} || | No
 
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