Editing Mechanoid cluster

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For mech cluster without a mech high-shield [[mortar]]s are obviously the best way to deal with them, especially as the mechanoids linger in a small, confined area. Prolonged shelling can easily destroy mech clusters and weaken the mobile mechanoids substantially before triggering them to attack your colony (where you can take advantage of your base defenses).
 
For mech cluster without a mech high-shield [[mortar]]s are obviously the best way to deal with them, especially as the mechanoids linger in a small, confined area. Prolonged shelling can easily destroy mech clusters and weaken the mobile mechanoids substantially before triggering them to attack your colony (where you can take advantage of your base defenses).
  
For mech clusters with a mech high-shield, you can either try to destroy the shields first with snipers, or simply overpower the shield. Firing an [[EMP shell]] into the shield will disable the mech high-shield for {{Ticks|1080}} time, allowing other mortars shells to hit the cluster, or even destroying the mortar shield before it can come back online. You can't, however, use the same mortar to fire the EMP shell and an explosive shell, because the time the mortar needs to rearm is greater than the down time of the shield. That's why you need one mortar with EMP shells loaded and at least one more loaded with high explosive ones to do damage to the cluster. All mechs and mech buildings (except [[barricades]]) are fireproof, so don't use [[incendiary shell]]s.  
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For mech clusters with a mech high-shield, you can either try to destroy the shields first with snipers, or simply overpower the shield. Firing an [[EMP shell]] into the shield will disable the mech high-shield for {{Ticks|1080}} time, allowing other mortars shells to hit the cluster, or even destroying the mortar shield before it can come back online. You can't, however, use the same mortar to fire the EMP shell and an explosive shell, because the time the mortar needs to rearm is greater than the down time of the shield. That's why you need one mortar with EMP shells loaded and at least one more loaded with high explosive ones to do damage to the cluster. All mechs and mech buildings are fireproof, so don't use [[incendiary shell]]s.  
  
 
The most used strategy is to set all mortars to "hold fire" then "set target" to where you want to hit. Select only the mortar with EMP shell and click "hold fire" again, wait one second and select all the other mortars loaded with high explosive shells (as many as you can) and also click "hold fire" again. This will assure the EMP shell is fired first, disabling the mortar shield, and allowing all the other shells to hit.
 
The most used strategy is to set all mortars to "hold fire" then "set target" to where you want to hit. Select only the mortar with EMP shell and click "hold fire" again, wait one second and select all the other mortars loaded with high explosive shells (as many as you can) and also click "hold fire" again. This will assure the EMP shell is fired first, disabling the mortar shield, and allowing all the other shells to hit.

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