Editing Mechanoid cluster

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If you intend to use direct fire attacks, you should take care not to wall the cluster away entirely, or you may be unable to disable the turrets. Leave a way for your troops to shoot at the cluster from cover, and provide a protected path to access this site.
 
If you intend to use direct fire attacks, you should take care not to wall the cluster away entirely, or you may be unable to disable the turrets. Leave a way for your troops to shoot at the cluster from cover, and provide a protected path to access this site.
  
If a mech cluster is well beyond your colony's abilities, you may be able to wall it in entirely while you prepare better armament. If the cluster is unable to harm you, such as by way of a condition causer or auto-mortar, you may even opt to leave it alone entirely, until a different group of uninvited guests, such as [[Pirates]] or [[Insectoids]], wanders into the cluster and softens them up for you. Be careful with friendly factions and any incoming [[caravan]]s however.
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If a mech cluster is well beyond your colony's abilities, you may be able to wall it in entirely while you prepare better armament. If the cluster is unable to harm you, such as by way of a condition causer or auto-mortar, you may even opt to leave it alone entirely, until a different group of uninvited guests, such as [[Pirates]] or [[Insectoids]], wanders into the cluster and softens them up for you. Be careful with friendly factions and any incoming [[caravans]] however.
  
 
'''When constructing anything, be careful not to build within 2 cells of the cluster buildings or sleeping mechanoids, as this will activate it, proximity activator or not.'''
 
'''When constructing anything, be careful not to build within 2 cells of the cluster buildings or sleeping mechanoids, as this will activate it, proximity activator or not.'''

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