Editing Mechanoid cluster

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Mech clusters are best dealt with from extreme range, to avoid placing your colonists in unnecessary harm.
 
Mech clusters are best dealt with from extreme range, to avoid placing your colonists in unnecessary harm.
  
Alternatively, as mech clusters only have a single melee type, the [[Scyther]], and can often, but not always, assessed to see if they contain this type before engaging, using a sufficient number of melee pawns armed with [[Shield belt]]s and, if possible, [[Zeushammer]]s, can be an effective tactic. Care must be taken to move colonists away from turrets and other structures before they explode, however, especially when unstable power cells are nearby these turrets, as one exploding may lead to a chain reaction wiping out all of your melee fighters at once. If a mech cluster lacks proximity detectors, you can also use the opportunity to move all of your melee fighters up to their turrets and units, minimizing the damage they can take to mere bruises from centipedes ramming them.
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Alternatively, as mech clusters only have a single melee type, the [[Scyther]], and can be assessed to see if they contain this type before engaging, using a sufficient number of melee pawns armed with [[Shield belt]]s and, if possible, [[Zeushammer]]s, can be an effective tactic. Care must be taken to move colonists away from turrets and other structures before they explode, however, especially when unstable power cells are nearby these turrets, as one exploding may lead to a chain reaction wiping out all of your melee fighters at once. If a mech cluster lacks proximity detectors, you can also use the opportunity to move all of your melee fighters up to their turrets and units, minimizing the damage they can take to mere bruises from centipedes ramming them.
  
 
'''Nota bene:''' [[Smoke launcher]]s and the [[Psycasts#Psycasts|Smokepop psycast]] are some of the best tools to use against mechanoid clusters and almost every stratagem, including those listed below, benefits from their employment. Turrets are a primary threat for all clusters, and turrets cannot target pawns through [[smoke]]. Placing a smoke cloud between the turret and your pawn effectively disables the turret.  
 
'''Nota bene:''' [[Smoke launcher]]s and the [[Psycasts#Psycasts|Smokepop psycast]] are some of the best tools to use against mechanoid clusters and almost every stratagem, including those listed below, benefits from their employment. Turrets are a primary threat for all clusters, and turrets cannot target pawns through [[smoke]]. Placing a smoke cloud between the turret and your pawn effectively disables the turret.  

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