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{{Biotech}}
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{{Biotech}}{{stub|reason= General. Also ensure parity with [[Large mech recharger]]}}{{See also|Large mech recharger}}{{infobox main|building|
{{Stub|reason= General. Also ensure parity with [[Large mech recharger]]}}
 
{{See also|Large mech recharger}}
 
{{Infobox main|building
 
 
| name = Mech recharger
 
| name = Mech recharger
| image = BasicRecharger south.png
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| image =  
 
| description = Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
 
| description = Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability = PassThroughOnly
 
| blockswind =  
 
| blockswind =  
 
| cover =  
 
| cover =  
| minifiable = False
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| minifiable =  
 
| size = 3 * 1
 
| size = 3 * 1
 
| flammability = 0.5
 
| flammability = 0.5
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| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
'''Mech rechargers''' are [[buildings]] added by the [[Biotech DLC]] that allow the recharging of light [[mechanoids]].
 
  
 
== Acquisition ==
 
== Acquisition ==
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Mech rechargers can recharge light [[mechanoid]]s. This includes:
 
Mech rechargers can recharge light [[mechanoid]]s. This includes:
* [[Militor]]
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*[[Militor]]
* [[Lifter]]
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*[[Lifter]]
* [[Constructoid]]
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*[[Constructoid]]
* [[Fabricor]]
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*[[Fabricor]]
* [[Agrihand]]
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*[[Agrihand]]
* [[Cleansweeper]]
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*[[Cleansweeper]]
* [[Paramedic]]
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*[[Paramedic]]
  
 
A recharger gives the mechanoid 50% of their ''power need'' per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger.
 
A recharger gives the mechanoid 50% of their ''power need'' per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 [[toxic wastepack]]s from the recharger. The exact amount of waste technically depends on the mechanoid, but all light mechanoids excrete 5 wastepacks. The existence of waste does not stop the recharger.
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== Analysis ==
 
== Analysis ==
As active mechs use only 10% of their power per day, and this structure provides a whopping ''50%'' per day, theoretically a single mech recharger can support ''five'' always-active mechs. In practice this number will always be lower due to non-optimal utilization, but you can comfortably have several times fewer mech rechargers than mechs.
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?
 
 
For colonies that utilize mostly combat mechs, which often spend most of their time dormant and self charging, this ratio can be even better. Dormant mechs recharge at a rate of 1% per day, meaning that combat mechs can be left without using a recharger at all except when heavily damaged and repaired.
 
 
 
Repaired mechs can then use the recharger on an as needed basis. The final ratio of rechargers to mechs will depend on your raid frequency and the frequency with which your mechs get damaged, but is almost always significantly less than always active mechs.
 
 
 
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mech charger exceeding 100% full of waste if partially emptied.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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