Editing Mech node

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{{Royalty}}
 
{{Royalty}}
{{Infobox main|building
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{{infobox main|building|
 
| name = Mech node
 
| name = Mech node
| image = Gloomlight.png
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| image = Gloomlight.png|Mech node
 
| description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
 
| description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
 
| type = Building
 
| type = Building
| type2 = Special
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| type2 = Mechanoid cluster
 
| placeable = true
 
| placeable = true
 
| path cost = 30
 
| path cost = 30
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| marketvalue = 200
 
| marketvalue = 200
 
| thingCategories = BuildingsSpecial
 
| thingCategories = BuildingsSpecial
| deconstruct yield = {{Icon Small|Plasteel}} 22 + {{Icon Small|Component}} 1
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| deconstruct yield = {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1
 
| destroyyield = nothing
 
| destroyyield = nothing
 
}}
 
}}
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Mech nodes can be claimed from a [[mechanoid cluster]] once it is defeated. Simply claim and uninstall it.
 
Mech nodes can be claimed from a [[mechanoid cluster]] once it is defeated. Simply claim and uninstall it.
  
== Summary ==
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==Summary==
 
A mech node provides 50% [[light]] to tiles directly adjacent, and no further. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at.
 
A mech node provides 50% [[light]] to tiles directly adjacent, and no further. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at.
  
Mech nodes can be deconstructed for {{Icon Small|Plasteel}} 22 [[plasteel]] and {{Icon Small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}}
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Mech nodes can be deconstructed for {{Icon small|Plasteel}} 22 [[plasteel]] and {{Icon small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}}
  
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]], but will take the 10 flame damage from the initial attack.
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]], but will take the 10 flame damage from the initial attack.
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* 1.3.? - Renamed from '''Gloomlight''' to '''Mech node''', possibly to avoid confusion with [[darktorch]]es. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"''
 
* 1.3.? - Renamed from '''Gloomlight''' to '''Mech node''', possibly to avoid confusion with [[darktorch]]es. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"''
  
{{Nav|special|wide}}
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{{nav|mechanoid|wide}}
{{Nav|mechanoid|wide}}
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[[Category:Furniture]] [[Category:Lamp]]
[[Category:Special]]
 
[[Category:Lamp]]
 
 
[[Category:Environment]]
 
[[Category:Environment]]

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