Editing Mech node
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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{infobox main|building| |
| name = Mech node | | name = Mech node | ||
− | | image = Gloomlight.png | + | | image = Gloomlight.png|Mech node |
| description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage. | | description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Mechanoid cluster |
| placeable = true | | placeable = true | ||
| path cost = 30 | | path cost = 30 | ||
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| marketvalue = 200 | | marketvalue = 200 | ||
| thingCategories = BuildingsSpecial | | thingCategories = BuildingsSpecial | ||
− | | deconstruct yield = {{Icon | + | | deconstruct yield = {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1 |
| destroyyield = nothing | | destroyyield = nothing | ||
}} | }} | ||
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Mech nodes can be claimed from a [[mechanoid cluster]] once it is defeated. Simply claim and uninstall it. | Mech nodes can be claimed from a [[mechanoid cluster]] once it is defeated. Simply claim and uninstall it. | ||
− | == Summary == | + | ==Summary== |
A mech node provides 50% [[light]] to tiles directly adjacent, and no further. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at. | A mech node provides 50% [[light]] to tiles directly adjacent, and no further. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at. | ||
− | Mech nodes can be deconstructed for {{Icon | + | Mech nodes can be deconstructed for {{Icon small|Plasteel}} 22 [[plasteel]] and {{Icon small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}} |
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]], but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]], but will take the 10 flame damage from the initial attack. | ||
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* 1.3.? - Renamed from '''Gloomlight''' to '''Mech node''', possibly to avoid confusion with [[darktorch]]es. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"'' | * 1.3.? - Renamed from '''Gloomlight''' to '''Mech node''', possibly to avoid confusion with [[darktorch]]es. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"'' | ||
− | {{ | + | {{nav|mechanoid|wide}} |
− | + | [[Category:Furniture]] [[Category:Lamp]] | |
− | [[Category: | ||
− | [[Category:Lamp]] | ||
[[Category:Environment]] | [[Category:Environment]] |