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So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
 
So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
  
== Comparison table ==
+
== Comparison Table ==
 
The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
 
The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
  
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* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
 
* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
  
{{#ask: [[Stuff Category::+]]
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{{#ask: [[Category:Material]] [[Beauty Factor::+]]
  | named args = yes
+
| ?Stuff Category
  | ?Stuff Category
+
| ?Market Value Base = Market Value
  | ?Market Value Base = Market Value
+
| ?Beauty Factor
  | ?Beauty Factor
+
| ?Beauty Offset
  | ?Beauty Offset
+
| ?Work To Make Factor
  | ?Work To Make Factor
+
| ?Work To Build Factor
  | ?Work To Build Factor
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| ?Max Hit Points Factor
  | ?Work To Build Offset # ticks
+
| ?Flammability Factor
  | ?Max Hit Points Factor
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| ?Armor - Sharp Factor
  | ?Flammability Factor
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| ?Armor - Blunt Factor
  | ?Armor - Sharp Factor
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| ?Armor - Heat Factor
  | ?Armor - Blunt Factor
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| ?Insulation - Cold Factor = Insulation - Cold (°C)
  | ?Armor - Heat Factor
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| ?Insulation - Heat Factor = Insulation - Heat (°C)
  | ?Insulation - Cold Factor = Insulation - Cold (°C)
+
| ?Melee Blunt Damage Factor
  | ?Insulation - Heat Factor = Insulation - Heat (°C)
+
| ?Melee Sharp Damage Factor
  | ?Melee Blunt Damage Factor
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| ?Melee Cooldown Factor
  | ?Melee Sharp Damage Factor
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| ?Door Opening Speed Factor
  | ?Melee Cooldown Factor
+
| ?Rest Effectiveness Factor
  | ?Door Opening Speed Factor
+
| limit = 100
  | ?Rest Effectiveness Factor
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| link = subject
  | limit = 100
+
| mainlabel = Material
  | link = subject
+
| sort = Stuff Category, Name
  | mainlabel = Name
 
  | sort = Stuff Category, Name
 
 
}}
 
}}
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 
[[Category:Resources]]
 
[[Category:Resources]]

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