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{{Infobox main|weapon
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<onlyinclude>
| name = Machine pistol
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{{infobox main|weapon|
| image = Machine pistol.png
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|name = Machine pistol
| description = A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
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|image = MachinePistol.png|Machine pistol
| type = Equipment
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|description ="A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 6
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|damage = 6
| damage type = Bullet
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|armorPenetration = 9
| armorPenetration = 9
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|range = 19.9
| range = 19.9
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|velocity = 55
| velocity = 55
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|accuracyTouch = 90
| accuracyTouch = 90
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|accuracyShort = 65
| accuracyShort = 65
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|accuracyMedium = 35
| accuracyMedium = 35
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|accuracyLong = 15
| accuracyLong = 15
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|accuracyAvg = 71.8
| accuracyAvg = 71.8
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|mode = Burst
| mode = Burst
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|burst = 3
| burst = 3
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|burstTicks = 7
| burstTicks = 7
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|warmup = 30
| warmup = 30
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|cooldown = 54
| cooldown = 54
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|DPS = DPS
| DPS = DPS
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|sell = {{icon|silver|220}}
| marketvalue = 220
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|buy = {{icon|steel|45}} + {{icon|component|3}}
| production facility 1 = Machining table
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|mass base = 2.5
| research = Blowback operation
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|stoppingPower = 0.5
| resource 1 = Steel
 
| resource 1 amount = 45
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 2.5
 
| stoppingPower = 0.5
 
| work to make = 11000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}
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</onlyinclude>
 
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{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}
== Acquisition ==
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===Acquisition===
Machine pistols can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
They can also be [[trade|purchased]] from outlander and orbital combat suppliers, outlander [[Faction base|settlements]], or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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|}
 
|}
  
== Analysis ==
 
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the [[autopistol]] and goes toe-to-toe with the [[pump shotgun]]. It is cheap to manufacture, and commonly carried by earlygame [[raider]]s. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
 
  
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
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Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.
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==Analysis==
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Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the [[autopistol]], and even going toe-to-toe with the more expensive [[pump shotgun]]. Its very high close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its relative ease of manufacture.
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However, unlike the pump shotgun or even the [[revolver]], the machine pistol isn't able to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including [[Pila|hand-]][[Frag grenades|thrown]] [[Molotov cocktails|weapons]] and shotguns.
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Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
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The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
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The machine pistol is best suited as a close-quarters engagement weapon due to its high close-up accuracy and good damage output, and it's also a good weapon for hit-and-run tactics due to its burst-shot nature and very short warmup/cooldown cycle. Due to its low per-shot damage though, as well as its relatively short range, it's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
  
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the [[heavy SMG]], for general skill-friendly combat, and the [[chain shotgun]], which specializes in close combat.
 
  
=== Stats ===
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Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.3 seconds average) to incapacitate that human from pain shock.  
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.  
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Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
 
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
  
{{Weapon Stats Table}}
 
  
== Machine pistol vs. comparable weapons==
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Weapons that would typically supplant the machine pistol include the [[chain shotgun]] and [[heavy SMG]].
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==Melee Combat==
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
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!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Grip
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
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|Barrel
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|Poke
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
 +
|}
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==Machine Pistol vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
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Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
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! Autopistol
 
! Autopistol
 
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || -
 
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || -
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|-
 
|}
 
|}
  
 
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====Armored====
==== Armored ====
 
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
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! Autopistol
 
! Autopistol
 
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || -
 
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || -
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|-
 
|}
 
|}
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==Graphs==
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The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]
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[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]
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[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]
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[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]
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[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]
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[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]
  
 
== Version history ==
 
== Version history ==
* ~2015 - Renamed from '''Uzi''' to '''PDW''' and texture updated
 
* [[Version/0.15.1279|0.15.1279]] - Renamed '''PDW''' to '''Machine Pistol'''.
 
* Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
 
* Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* 1.0 - Received an accuracy buff in close ranged combat.
 
  
<gallery>
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It received an accuracy buff in close ranged combat in 1.0.
Uzi.png|Original Uzi sprite
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PDW.png|Original PDW sprite. Ironically, looks more like the real Uzi than the Uzi sprite
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In Beta 19, the Machine Pistol's "Uzi" texture was replaced with the "Tec-9" texture, which had previously been used by the Heavy SMG.
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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