Editing Leathers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
__NOTOC__
 
{{see also|Textiles|Fabrics}}
 
{{see also|Textiles|Fabrics}}
{{TOCright}}
+
'''Leathers''' are a [[material]] obtained by butchering an [[animal]] at a [[butcher table]]. The animal's [[leather amount]] and the [[cook's]] [[Butchery Efficiency]] determine how much leather is obtained. This does not apply to [[patchleather]] as it is obtained by combining other leathers, rather than directly from an animal.
'''Leathers''' are a category of [[material]] obtained when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]] or [[Butcher spot|spot]]. The type of leather is determined by the species butchered, with some leather types being produced by several species. See the individual pages of each leather for further details. The amount obtained depends on the [[Leather Amount]] of the butchered animal and the [[Butchery Efficiency]] of the butcher. Some animals, including [[dryads]], [[insectoids]], [[chicken]]s, and [[duck]]s, do not yield leather when butchered.  
+
 
  
Note that [[Patchleather]] is unique in that while it is classed as a leather for [[stuff]] selection, it is obtained by combining other leathers rather than directly from an animal.
 
  
 
== Comparison table ==
 
== Comparison table ==
 +
<div class="hatnote" style="font-style: italic; margin-left: 1em;">[[Dryads]], [[Insectoids]], [[chickens]], and [[ducks]] do not yield leather when butchered.
 +
</div>
 
Below is a list of material effects for leathers. When a [[stuff]]able item is created from a leather, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Armor - Sharp" for example. For this stat, [[Plainleather]] has a ''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" of a Plainleather Duster before [[quality]] multipliers is: {{Q|Plainleather|Armor - Sharp Factor}} * {{Q|Duster|Armor Factor - Sharp}} or {{#expr: {{Q|Plainleather|Armor - Sharp Factor}}*{{Q|Duster|Armor Factor - Sharp}} *100}}%
 
Below is a list of material effects for leathers. When a [[stuff]]able item is created from a leather, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Armor - Sharp" for example. For this stat, [[Plainleather]] has a ''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" of a Plainleather Duster before [[quality]] multipliers is: {{Q|Plainleather|Armor - Sharp Factor}} * {{Q|Duster|Armor Factor - Sharp}} or {{#expr: {{Q|Plainleather|Armor - Sharp Factor}}*{{Q|Duster|Armor Factor - Sharp}} *100}}%
  
Line 33: Line 35:
  
 
== Gallery ==
 
== Gallery ==
{{#set:Image|[[File:Leather b.png]]}}
 
 
<gallery>
 
<gallery>
 
Leather a.png|Partial stack
 
Leather a.png|Partial stack

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: