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− | {{ | + | {{Rewrite|reason=Format standardisation (see other faction pages)}} |
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− | + | __NOTOC__ <!--Remove NOTOC when page fixed --> | |
− | '''Insectoids''' are | + | '''Insectoids''' are insect-like creatures. They are not always automatically hostile to colonists, but can be a serious surprise threat to any colony when encountered during an [[infestation]]. |
− | + | Like pirates, they have a hostile attitude to every faction in the world (including ancients and mechanoids). It is possible to manipulate this to your advantage if both are on the map at the same time. | |
− | + | [[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation rushed up to 100 tiles after triggering old deadfall trap]] | |
− | [[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation | ||
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− | + | Insectoids from infestations may trigger traps, causing them to rush towards a random direction up to 100 tiles away in a single horde and then return when no hostile was found. It's best to let them retreat before striking again, to prevent them from rushing through the whole map, as any tile they use to sleep will reset their range until they get back to their hives. | |
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− | + | * Megascarabs (only) inhabit desert and extreme desert maps together with other [[animal|local animals]], and are non-hostile unless harmed. | |
+ | * During an [[infestation]], all varieties may spawn from [[hive]]s, and keep spawning until the hive is destroyed. Insectoids will protect their hive by attacking any humans or animals that venture too close but keep to themselves otherwise. | ||
+ | * Insectoids may also be found in [[Ancient shrine|ancient structure]]s and within [[ancient cryptosleep casket]]s as well. Since the Ancient structures are usually under a mountain, sudden infestations can take place in the underground areas as separate events. | ||
+ | * Insectoids were genetically engineered to fight [[Mechanoid]] invasions and thus the two factions are always hostile to one another. This can be occasionally be used to your advantage. | ||
− | + | * See also: [[Infestation]] | |
− | === | + | === Types === |
− | + | {{List|Insectoid|}} | |
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== Pawns == | == Pawns == | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Type !! Image !! Combat Power !! Armor | + | ! Pawn Type !! Image !! Combat Power !! Armor || DPS !! Additional Info |
|- | |- | ||
! [[Megascarab]] | ! [[Megascarab]] | ||
− | | {{ | + | |[[{{Q|Megascarab|Image}}|50px]] || 40 || {{Q|Megascarab|Armor - Sharp}}% / {{Q|Megascarab|Armor - Blunt}}% / {{Q|Megascarab|Armor - Heat|0}}% || {{Q|Megascarab|Mob Average DPS}} || smallest of the three,<br>high armor vs. bullets |
|- | |- | ||
! [[Megaspider]] | ! [[Megaspider]] | ||
− | | {{ | + | |[[{{Q|Megaspider|Image}}|50px]] || 150 || {{Q|Megaspider|Armor - Sharp}}% / {{Q|Megaspider|Armor - Blunt}}% / {{Q|Megaspider|Armor - Heat|0}}% || {{Q|Megaspider|Mob Average DPS}} || slowest, largest,<br>highest DPS |
|- | |- | ||
! [[Spelopede]] | ! [[Spelopede]] | ||
− | | {{ | + | |[[{{Q|Spelopede|Image}}|50px]] || 75 || {{Q|Spelopede|Armor - Sharp}}% / {{Q|Spelopede|Armor - Blunt}}% / {{Q|Spelopede|Armor - Heat|0}}% || {{Q|Spelopede|Mob Average DPS}} || - |
+ | |- | ||
|} | |} | ||
− | {{ | + | {{nav|factions|wide}} |
− | [[Category:Factions | + | {{disambiguation}} |
− | + | [[Category: Factions]] |