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===Infestation===
 
===Infestation===
As part of an [[infestation]], they are a "faction" that is hostile to every other faction in the world. They will maintain [[hive]]s, which, if left untampered, will produce more insectoids - as well as [[insect jelly]]. Unlike other raiders, and because they are animals, insectoids don't have any ranged attacks. However, their decent armor and sheer numbers make them extreme threats if not handled properly.
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As part of an [[infestation]], they are a "faction" that is hostile to every other faction in the world. They will mantain [[hive]]s, which, if left untampered, will produce more insectoids - as well as [[insect jelly]]. Unlike other raiders, and because they are animals, insectoids don't have any ranged attacks. However, their decent armor and sheer numbers make them extreme threats if not handled properly.
  
 
Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock anywhere they roam around, even to the point of ceiling collapses. If neccessary to reach their targets, triggered insects will behave like sappers, or even mine through [[collapsed rocks]], a terrain they normally ignore to ensure their nests remain safe underground.
 
Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock anywhere they roam around, even to the point of ceiling collapses. If neccessary to reach their targets, triggered insects will behave like sappers, or even mine through [[collapsed rocks]], a terrain they normally ignore to ensure their nests remain safe underground.

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