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− | {{Stub}}{{ | + | {{Rewrite|reason=Format standardisation (see other faction pages)}} |
− | {{See also| | + | {{Stub}} |
+ | {{see also|Infestation}} | ||
+ | '''Insectoids''' are slow-moving, melee-only insect-like [[animals]]. They are not always automatically hostile to colonists, but can be a serious surprise threat to any colony when encountered during an [[infestation]]. | ||
+ | |||
+ | == Lore == | ||
+ | {{See also|Lore}} | ||
+ | <onlyinclude> | ||
{{Quote|These giant insect-like creatures live underground and burrow up to attack when attracted by noise or pheromone signals. Originally from the planet Sorne, interstellar entrepreneurs managed to capture, genetically-modify, and vat-grow the insect colonies for use as weapons. It's not clear who placed Sorne insects on this planet, but they are here and as dangerous as ever.|Faction description}} | {{Quote|These giant insect-like creatures live underground and burrow up to attack when attracted by noise or pheromone signals. Originally from the planet Sorne, interstellar entrepreneurs managed to capture, genetically-modify, and vat-grow the insect colonies for use as weapons. It's not clear who placed Sorne insects on this planet, but they are here and as dangerous as ever.|Faction description}} | ||
− | + | Only a limited amount is known as about the origins of Insectoids, and most is provided from the faction description above. The planet Sorne was the original homeworld of the [[insectoid]]s, before they were captured, genetically modified, and [[Lore#Technologies and Militaries|vat-grown]] by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth,<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again.<ref name="Insectoid Faction Description">[[Insectoid]] Faction Description</ref> | |
− | + | The purpose of the modification is known however - they were intended to act as artificial ecosystem of insectoids designed to fight mechanoid invasions.<ref name="Megascarab Description">[[Megascarab]] description</ref> Given the past tense used in the source, it is possible that the current insectoid ecosystem seen on the rimworld does not function as originally designed. Notably however, [[mechanoids]] and insectoids do remain permanently hostile to each other, a fact that can occasionally be exploited.</onlyinclude> | |
+ | ===References=== | ||
+ | <references/> | ||
== Summary == | == Summary == | ||
− | + | {{Rewrite|section=1|reason=Stub & Cleanup}} | |
− | Insectoids | + | Insectoids have no "ranged" attack, relying purely on their powerful melee abilities in combat. Once triggered, they move slowly, attack directly and mindlessly, so are vulnerable to traps and more sophisticated tactics including kiting. |
− | + | Like pirates, they have a hostile attitude to every faction in the world, including [[ancients]] and [[mechanoids]]. It is possible to manipulate this to your advantage if both are on the map at the same time. | |
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− | + | [[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation attack after triggering old trap]] | |
− | + | Insectoids from infestations may trigger traps, causing them to rush towards a random direction up to 100 tiles away in a single horde and then return when no hostile was found. It's best to let them retreat before striking again, to prevent them from rushing through the whole map, as any tile they use to sleep will reset their range until they get back to their hives. | |
− | + | * Megascarabs inhabit [[desert]] and [[extreme desert]] maps together with other [[animal|local animals]], and are non-hostile unless harmed. This is the only insectoid form to be "local wildlife" to a [[biome]]. | |
− | [[ | + | * During an [[infestation]], all varieties may spawn from [[hive]]s, and keep spawning until the hive is destroyed. Insectoids will protect their hive by attacking any humans or animals that venture too close but keep to themselves otherwise. |
− | + | * Insectoids may also be found in [[Ancient shrine|ancient structure]]s. Additionally megascarabs may also be found within [[ancient cryptosleep casket]]s. Since the Ancient structures are usually under a mountain, sudden infestations can take place in the underground areas as separate events. | |
− | + | * It is ''possible'' to tame them, but, since they are always hostile, it's usually only once they are [[downed]]. | |
− | + | * All insectoids experience [[hypothermic slowdown]] instead of [[hypothermia]] and have 0 [[Toxic Sensitivity]], rendering them immune to [[toxic buildup]] from any source. | |
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+ | == Types == | ||
+ | {{List|Insectoid|}} | ||
== Pawns == | == Pawns == | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Type !! Image !! Combat Power !! Armor | + | ! Pawn Type !! Image !! Combat Power !! Armor || DPS !! Additional Info |
|- | |- | ||
! [[Megascarab]] | ! [[Megascarab]] | ||
− | | {{ | + | |[[{{Q|Megascarab|Image}}|50px]] || 40 || {{Q|Megascarab|Armor - Sharp}}% / {{Q|Megascarab|Armor - Blunt}}% / {{Q|Megascarab|Armor - Heat|0}}% || {{Q|Megascarab|Mob Average DPS}} || <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis--> |
|- | |- | ||
! [[Megaspider]] | ! [[Megaspider]] | ||
− | | {{ | + | |[[{{Q|Megaspider|Image}}|50px]] || 150 || {{Q|Megaspider|Armor - Sharp}}% / {{Q|Megaspider|Armor - Blunt}}% / {{Q|Megaspider|Armor - Heat|0}}% || {{Q|Megaspider|Mob Average DPS}} || - |
|- | |- | ||
! [[Spelopede]] | ! [[Spelopede]] | ||
− | | {{ | + | |[[{{Q|Spelopede|Image}}|50px]] || 75 || {{Q|Spelopede|Armor - Sharp}}% / {{Q|Spelopede|Armor - Blunt}}% / {{Q|Spelopede|Armor - Heat|0}}% || {{Q|Spelopede|Mob Average DPS}} || - |
+ | |- | ||
|} | |} | ||
− | {{ | + | |
+ | {{nav|factions|wide}} | ||
+ | {{disambiguation}} | ||
[[Category:Factions]] | [[Category:Factions]] | ||
[[Category:Animals|#Insectoids]] | [[Category:Animals|#Insectoids]] |