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{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}}
 
{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}}
{{Infobox main|resource
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{{infobox main|resource
 
| name = Incendiary shell
 
| name = Incendiary shell
 
| image = Shell incendiary a.png
 
| image = Shell incendiary a.png
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== Acquisition ==
 
== Acquisition ==
Incendiary shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 20 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
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Incendiary shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 20 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
  
 
They can also be purchased from [[traders]].
 
They can also be purchased from [[traders]].
 
== Usage ==
 
{{Ingredient List|noCollapse=true}}
 
  
 
== Summary ==
 
== Summary ==
 
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn.
 
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn.
  
When damaged beyond 70% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
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When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
  
 
They are also used in the construction of [[IED incendiary  trap]]s.
 
They are also used in the construction of [[IED incendiary  trap]]s.
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.
 
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.
  
{{Nav|security|wide}}
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{{nav|security|wide}}
 
[[Category: Mortar shells]]
 
[[Category: Mortar shells]]

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