Editing Incendiary shell
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{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | ||
− | {{ | + | {{infobox main|resource |
| name = Incendiary shell | | name = Incendiary shell | ||
| image = Shell incendiary a.png | | image = Shell incendiary a.png | ||
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| type2 = Mortar shell | | type2 = Mortar shell | ||
| tech level = Industrial | | tech level = Industrial | ||
− | | path cost = | + | | path cost = 15 |
| stack limit = 25 | | stack limit = 25 | ||
| beauty = | | beauty = | ||
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| defName = Shell_Incendiary | | defName = Shell_Incendiary | ||
| thingCategories = MortarShells | | thingCategories = MortarShells | ||
− | | tradeTags = | + | | tradeTags = MortarShells |
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | Incendiary shells | + | Incendiary shells are made using 10 [[steel]] and 20 [[chemfuel]] at a [[machining table]] and requires [[Research#Mortars|Mortars]] to be researched. Requires a [[Skills#Crafting|Crafting skill]] of at least 4. The steel cost is increased to 20 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled. |
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
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== Summary == | == Summary == | ||
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | ||
− | When damaged beyond 70% of its health, it will explode after between {{ | + | When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED incendiary trap]]s. | They are also used in the construction of [[IED incendiary trap]]s. | ||
== Analysis == | == Analysis == | ||
− | + | {{stub|section=1}} | |
− | + | Offensively, incendiary shells should be used whenever there's something to set on fire. A [[siege]] next to a bunch of trees, or an enemy base with [[power conduit]]s in the open. Note that the game will automatically cause [[rain]] if fires get too out of control. | |
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− | + | Sieges can and will use incendiary shells against you, which will ravage through rooms floored with [[carpet]] or [[hay]], or with otherwise flammable material. [[Firefoam popper]]s are very strong at protecting against fire. | |
=== Storage === | === Storage === | ||
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | ||
− | {{ | + | {{nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |