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[[File:High life.png|64px]]High life forces drugs to be essential. This can be easily mitigated, and this meme gives access to some possibly useful perks.
 
[[File:High life.png|64px]]High life forces drugs to be essential. This can be easily mitigated, and this meme gives access to some possibly useful perks.
  
[[Beer]] is a great way to satisfy the drug itch - it is considered a drug like any other. An adult can drink 1 beer per day without ever getting addicted. In addition to the mood & recreation from the beer itself, High Life gives a +3 moodlet for 0.75 days while avoiding the penalty for ''not'' using drugs. With only 1 drink, beer only gives -2% Manipulation. A beer a day can be combined with [[psychite tea]] every 2 days; tea decreases how much colonists need to rest for no statistical penalty.  
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[[Beer]] is a great way to satisfy the drug itch - it is considered a drug like any other. An adult can drink 1 beer per day without ever getting addicted. Other than the mood & recreation from the beer itself, High Life gives a +3 moodlet for 0.75 days while avoiding the penalty for ''not'' using drugs. With only 1 drink, beer only gives -2% Manipulation. A beer a day can be combined with [[psychite tea]] every 2 days; tea decreases how much colonists need to rest for no statistical penalty.  
 
*'''Safe dose intervals listed only apply for adults. People under 18 will need longer intervals.''' (If using the [[Biotech DLC]], you can see relevant intervals for any age if you highlight over the "Safe Dose Interval for Adults" stat in the drug's info screen)
 
*'''Safe dose intervals listed only apply for adults. People under 18 will need longer intervals.''' (If using the [[Biotech DLC]], you can see relevant intervals for any age if you highlight over the "Safe Dose Interval for Adults" stat in the drug's info screen)
  

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