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{{Tocright}}
 
This guide details how to survive in one of the most hostile environments in Rimworld - an ice sheet. We focus on the [[Scenario_system#Lost_Tribe|Lost Tribe]] start because it is the hardest one to thrive in hostile environments since you got more people to feed and less technology to help you.  
 
This guide details how to survive in one of the most hostile environments in Rimworld - an ice sheet. We focus on the [[Scenario_system#Lost_Tribe|Lost Tribe]] start because it is the hardest one to thrive in hostile environments since you got more people to feed and less technology to help you.  
  
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Ice sheets are the coldest option of cold maps. They have very little animal life and no plants. In fact, you should not expect to find anything more than five [[snowhare]]s in your start. You should also not expect to see more than one new [[snowhare]] every five days and one new [[polar bear]] per month.
 
Ice sheets are the coldest option of cold maps. They have very little animal life and no plants. In fact, you should not expect to find anything more than five [[snowhare]]s in your start. You should also not expect to see more than one new [[snowhare]] every five days and one new [[polar bear]] per month.
  
In addition to that, they do not have any soil available, if you want to grow something you would be doing it in stony patches around hills and mountains. But you can not, because it is too cold outside. You will struggle a lot until you get a [[heater]] and a [[sun lamp]], then you can plant something indoors.
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In addition to that, they do not have any soil available, if you wanna grow something you would be doing it in stony patches around hills and mountains. But you can not, because it is too cold outside. You will struggle a lot until you get a [[heater]] and a [[sun lamp]], then you can plant something indoors.
  
Even the warmest ice sheet is really cold. Their average varies from {{Temperature|-20}} to {{Temperature|-40}} and they never have growing periods due to the temperature. You still need to eventually make a [[Colony_Building_Guide#Freezer|freezer]] though, because the summer temperature is hot enough to spoil your food. You should expect to have problems with hypothermia during fall, winter, spring and during [[events#cold snap|cold snap]]s in summers.
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Even the warmest ice sheet it really cold. Their average varies from {{Temperature|-20}} to {{Temperature|-40}} and they never have growing periods due to the temperature. You still need to eventually make a [[Colony_Building_Guide#Freezer|freezer]] though, because the summer temperature is hot enough to spoil your food. You should expect to have problems with hypothermia during fall, winter, spring and during [[events#cold snap|cold snap]]s in summers.
  
 
== Landing site ==
 
== Landing site ==
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[[File:icesheetsite.png|300px|thumb|right|Example good landing site.]]
 
[[File:icesheetsite.png|300px|thumb|right|Example good landing site.]]
  
In all worlds, you should carefully choose a landing site with resources as a priority. You want to build a colony in an area with some of the following characteristics:
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In all maps you should to choose carefully your landing site to increases your chances of survival. You want to build a colony in an area with some of the following characteristics:
  
 
* Near to tundra (faster moving around)
 
* Near to tundra (faster moving around)
 
* Near to a friendly faction base (faster trading)
 
* Near to a friendly faction base (faster trading)
* Near a road (faster moving around)
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* Near to a road (faster moving around)
 
* Without many mountains around (faster moving around)
 
* Without many mountains around (faster moving around)
 
* With coast (to turn into large growing areas later)
 
* With coast (to turn into large growing areas later)
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Ice sheets do not have roads or rivers, but that does not mean you can not settle close to a road. While you should not be surrounded by mountains, the landing site itself can be mountainous.
 
Ice sheets do not have roads or rivers, but that does not mean you can not settle close to a road. While you should not be surrounded by mountains, the landing site itself can be mountainous.
  
Of course, you do not need to land in an area with all those characteristics, but try to get as many of them as you can.
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Of course you do not need to land in an area in all those characteristics, but try to get as many of them as you can.
  
 
== Starting colonists ==
 
== Starting colonists ==
  
Ice sheet is so harsh that you will have to resort to cannibalism, so you want to have a crew that can tolerate that. That means having one butcher that does not mind butchering people and everyone resistant to mental breaks.
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Ice sheet is so harsh that you will have to resort to cannibalism, so you wanna have a crew that can tolerate that. That means having one butcher that does not mind butchering people and everyone resistant to mental breaks.
  
 
{{see also|Traits}}
 
{{see also|Traits}}
  
Your butcher should ideally be either Cannibal, Bloodlust or Psychopath.
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Your butcher should be either Cannibal, Bloodlust or Psychopath.
  
And all your crew should ideally be either Cannibal, Sanguine, Optimist, Iron-Willed, Steadfast or Masochist with scars. Couples also enjoy extra happiness so try to bring couples instead of bachelors, likewise Beautiful and Pretty colonists are also good since they are more likely to fall in love with someone.
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And all your crew should ideally be either Cannibal, Sanguine, Optimist, Iron-Willed, Steadfast or Masochist with scars. Couples also enjoy extra happiness so try to bring couples instead of bachelors, likewise Beautiful and Pretty colonists are also good since they are more likely to became in love with someone.
  
 
Surely you do not need to have all five starting colonists with those characteristics, but the more resistant colonists you have the better.
 
Surely you do not need to have all five starting colonists with those characteristics, but the more resistant colonists you have the better.
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You want to find an area with the characteristics: '''near steam geysers''', '''near steel''', '''more growing areas''' and '''more easily defendable'''.
 
You want to find an area with the characteristics: '''near steam geysers''', '''near steel''', '''more growing areas''' and '''more easily defendable'''.
  
More growing areas mean more stony patches and a more easily defendable area is an area with few entrances where you are going to lay down your traps. Your priority is steam geysers. You have to make the base on top of a steam geyser, otherwise, you will die of hypothermia very fast.  
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More growing areas means more stony patches and more easily defendable area is an area with few entrances where you gonna lay down your traps. Your priority is steam geysers. You have to make the base on top of a steam geyser, otherwise you will die of hypothermia very fast.  
  
 
Since you do not have trees, you can not build a big base yet. You can then either take a ruin, make a cave or make a small steel base. It all comes down to what you have near the steam geysers. If you have a ruin, take it. If you have a hill, make a cave. If you have none of these, make a small steel base.
 
Since you do not have trees, you can not build a big base yet. You can then either take a ruin, make a cave or make a small steel base. It all comes down to what you have near the steam geysers. If you have a ruin, take it. If you have a hill, make a cave. If you have none of these, make a small steel base.
  
[[File:icesheetarea.png|400px|thumb|center|Good starting area near the geyser.]]
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[[File:icesheetarea.png|400px|thumb|center|Good starting are near the geyser.]]
  
 
== First agenda ==
 
== First agenda ==
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=== Notes ===
 
=== Notes ===
  
Now you are going to be struggling for food for a long time. If you have [[caves]] in your map, it will help a lot. You want to keep the insects alive, so make sure to seal off the [[caves]] so that they do not freeze during winter and the [[hive]] does not dies due to lack of maintenance. Enjoy while it is warm and go visit your nearby friendly base to trade whatever you can for food. For that, you gotta get something you can trade:
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Now you gonna be struggling for food for a long time. If you have [[caves]] in your map, it will help a lot. You wanna keep the insects alive, so make sure to seal off the [[caves]] so that they do not freeze during winter and the [[hive]] does not dies due to lack of maintenance. Enjoy while it is warm and go visit your nearby friendly base to trade whatever you can for food. For that, you gotta get something you can trade:
  
 
* You can mine expensive things like [[component]]s, [[plasteel]], [[uranium]], [[jade]], [[silver]] or [[gold]].
 
* You can mine expensive things like [[component]]s, [[plasteel]], [[uranium]], [[jade]], [[silver]] or [[gold]].
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* Make a [[Colony_Building_Guide#Killbox|killbox]].
 
* Make a [[Colony_Building_Guide#Killbox|killbox]].
* Make [[steel]] [[spike trap]]s.
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* Make [[steel]] [[deadfall trap]]s.
 
* Eat any raider that shows up.
 
* Eat any raider that shows up.
 
* Eat any [[Events#Wanderer joins|wanderers that decides to join]].
 
* Eat any [[Events#Wanderer joins|wanderers that decides to join]].
* Eat anyone who arrives in a [[Events#Escape Pod|escape pod]].
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* Eat anyone who arrive in a [[Events#Escape Pod|escape pod]].
* Offer help to any [[Events#Refugee Chased at (Settlement)|refugee being chased]]. Then eat them. Also eat the raiders following him.
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* Offer help to any [[Events#Refugee Chased at (Settlement)|refugee being chased]]. Then eat him. Also eat the raiders following him.
 
* Wear their tainted [[parka]]s and [[tuque]]s.
 
* Wear their tainted [[parka]]s and [[tuque]]s.
 
* Buy [[cloth]] from your neighbors.
 
* Buy [[cloth]] from your neighbors.
* Make your [[research bench]] and start researching complex clothing. Once that is done, make [[parka]]s and [[tuque]]s with your [[cloth]].
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* Make your [[research bench]] and start researching complex clothing. Once you done, make [[parka]]s and [[tuque]]s with your [[cloth]].
 
* Make [[human leather]] [[bedroll]]s.
 
* Make [[human leather]] [[bedroll]]s.
 
* Make lots of [[duster]]s with all the [[human leather]] and sell it.
 
* Make lots of [[duster]]s with all the [[human leather]] and sell it.
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=== Notes ===
 
=== Notes ===
  
Now for the cannibalism.  You will eat anyone that is not one of your starting colonists or from a friendly faction, unless you manage to lose most of your colonists that is. That includes anyone who tries to join your colony.  It also means offering help to refugees just so you can eat them later. You also better be sure you got clothes before fall starts.
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Now the cannibalism starts, you will eat anyone that is not one of your starting colonists or from a friendly faction. That includes anyone who tries to join your colony, that also means offering help to refugees just so you can eat them later. You also better be sure you got clothes before fall starts.
  
You will not have time to make your own clothes, you will have to use the raider's tainted clothes. Try to get some of them alive, drop them near your base, strip them and kill them. That way, their clothes will not be tainted. But you should also buy [[cloth]] to ensure everyone has a [[parka]] and a [[tuque]].
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You will not have time to make your own clothes, you will have to use the raiders tainted clothes. Try to get some of them alive, drop them near your base, strip them and kill them. That way, their clothes will not be tainted. But you should also buy [[cloth]] to ensure everyone has a [[parka]] and a [[tuque]].
  
 
[[File:earlyraiders.png|400px|thumb|center|Early raid. Time to feed!]]
 
[[File:earlyraiders.png|400px|thumb|center|Early raid. Time to feed!]]
  
Since you are going to often offer help to refugees, you better make a proper [[Colony_Building_Guide#Killbox|killbox]] with lots of [[spike trap]]s. The fighting starts outside though, with all the ice and snow the raiders are going to be really slow. Shot them while they are approaching because it takes a while for them to move to cover. Then once they are in cover, go back to your [[Colony_Building_Guide#Killbox|killbox]].
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Since you gonna often offer help to refugees, you better make a proper [[Colony_Building_Guide#Killbox|killbox]] with lots of [[deadfall trap]]s. The fighting starts outside though, with all the ice and snow the raiders gonna be really slow. Shot them while they are approaching because it takes a while for them to move to cover. Then once they are in cover, go back to your [[Colony_Building_Guide#Killbox|killbox]].
  
 
Remember that [[human leather]] is worth a lot and it is better to make something with it first, then sell it. First give your colonists [[bedroll]]s to sleep, then make [[duster]]s since they are more profitable then anything else. Cannibal and Bloodlust colonists will want to wear [[human leather]] clothes, give them [[human leather]] [[button-down shirt]]s and [[human leather]] [[pants]], but do not give them [[human leather]] [[parka]]s. The material is just too bad at insulating.
 
Remember that [[human leather]] is worth a lot and it is better to make something with it first, then sell it. First give your colonists [[bedroll]]s to sleep, then make [[duster]]s since they are more profitable then anything else. Cannibal and Bloodlust colonists will want to wear [[human leather]] clothes, give them [[human leather]] [[button-down shirt]]s and [[human leather]] [[pants]], but do not give them [[human leather]] [[parka]]s. The material is just too bad at insulating.
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[[File:iceoutpost.png|500px|thumb|center|Look at all those delicious-looking [[animals]] and people.]]
 
[[File:iceoutpost.png|500px|thumb|center|Look at all those delicious-looking [[animals]] and people.]]
  
Whenever you reach a quest location, you want to look for [[berries]], [[healroot]], [[animals]] and [[wood]]. [[Animals]] should be butchered before leaving, if the [[meat]] is too heavy and you still have time you can use the local [[wood]] to make lots of [[campfire]]s and turn all into [[meals]] to reduce weight.
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Whenever you reach a quest location, you wanna look for [[berries]], [[healroot]], [[animals]] and [[wood]]. [[Animals]] should be butchered before leaving, if the [[meat]] is too heavy and you still have time you can use the local [[wood]] to make lots of [[campfire]]s and turn all into [[meals]] to reduce weight.
  
Winter is coming, it is going to be so cold that not any [[parka]] will do. Anything with worse insulation than [[cloth]] should be replaced by [[cloth]]. [[Cloth]] is average in insulation but really cheap to buy.
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Winter is coming, it is gonna so cold that not any [[parka]] will do. Anything with worse insulation than [[cloth]] should be replaced by [[cloth]]. [[Cloth]] is average in insulation but really cheap to buy.
  
 
[[File:icerescuefail.png|400px|thumb|center|We are here to rescue you... not.]]
 
[[File:icerescuefail.png|400px|thumb|center|We are here to rescue you... not.]]
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Raiders are now more numerous and if you keep doing quests you should have enough food to feed five people.
 
Raiders are now more numerous and if you keep doing quests you should have enough food to feed five people.
  
[[File:hypothermiaraiders.png|300px|thumb|center|So so cold... that raiders might freeze before start attacking.]]
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[[File:hypothermiaraiders.png|300px|thumb|center|So so cold... that raiders might die before start attacking.]]
  
 
== Fifth agenda ==
 
== Fifth agenda ==
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Winter is gone and summer is coming, you should get ready to make a [[Colony_Building_Guide#Freezer|freezer]] so your food will not spoil.
 
Winter is gone and summer is coming, you should get ready to make a [[Colony_Building_Guide#Freezer|freezer]] so your food will not spoil.
  
Finally, you are ready to make a [[Colony_Building_Guide#Greenhouse|greenhouse]] and plant [[potatoes]]. Ideally, try to connect your [[Colony_Building_Guide#Greenhouse|greenhouse]] to your steam geyser.
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Finally you are ready to make a [[Colony_Building_Guide#Greenhouse|greenhouse]] and plant [[potatoes]]. Ideally, try to connect your [[Colony_Building_Guide#Greenhouse|greenhouse]] to your steam geyser.
  
 
Since you got a reliable food source, you can now accept more people. You are not free of cannibalism yet, but you can stop offering help to [[Events#Refugee Chased at (Settlement)|refugees]] and stop going to quests just to get more food.
 
Since you got a reliable food source, you can now accept more people. You are not free of cannibalism yet, but you can stop offering help to [[Events#Refugee Chased at (Settlement)|refugees]] and stop going to quests just to get more food.
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[[File:dreambig2.png|550px|thumb|center|Moving out.]]
 
[[File:dreambig2.png|550px|thumb|center|Moving out.]]
  
Finding a large pond is much easier than finding a large stony patch. If happen to have a large pond in a central location or your map has coast you should focus on [[moisture pump]]s, with them you can create larger crop fields so you do not need to stick to stony patches around mountains.
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Finding a large pound is much easier than finding a large stony patch. If happen to have a large pound in a central location or your map has coast you should focus on [[moisture pump]]s, with them you can create larger crops fields so you do not need to stick to stony patches around mountains.
  
[[File:icecrops.png|500px|thumb|center|Before a pond (left) and later a greenhouse (right).]]
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[[File:icecrops.png|500px|thumb|center|Before a pound (left) and later a greenhouse (right).]]
  
 
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[[Category:Guides]]
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[[Category:Gameplay]]

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