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{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security|
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{{Stub}}{{infobox main|security|
|name = IED firefoam trap
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| name = IED firefoam trap
|image = IED_firefoam_trap.png
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| image = IED_firefoam_trap.png
|description = A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
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| description = A pair of firefoam shells connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
|type = Building
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| type = Security  
|type2 = Security
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| placeable = Yes
|placeable = true
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| size = 1 ˣ 1
|minifiable = true
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| hp = 40
|size = 1 ˣ 1
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| beauty = -4
|mass base = 2
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| work to make = 1400
|flammability = 1
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| flammability = 1.0
|hp = 40
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| resource 1 = Firefoam shell
|sell price multiplier = 0.7
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| resource 1 amount = 2
|beauty = -4
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| deconstruct yield = 1 [[firefoam shell]]
|terrain affordance = light
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| beauty = -4
|research = IEDs
 
|thingCategories = BuildingsSecurity
 
|skill 1 = Construction
 
|skill 1 level = 3
 
|work to make = 1400
 
|resource 1 = Firefoam shell
 
|resource 1 amount = 2
 
|deconstructable = false
 
|destroyyield = nothing
 
 
}}
 
}}
'''IED firefoam traps''' are landmines that harmlessly explode, spreading [[firefoam]] in a radius when tripped.
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The '''IED firefoam trap''' explodes in a 9.9-tile radius 0.25 seconds after an enemy had walked over it, spreading [[firefoam]].
  
== Acquisition ==
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Spreading firefoam isn't an efficient combat tactic, and may even help the enemy by extinguishing them while burning and fireproofing the area they're in. Still, the trap might buy you a little time especially if chained together, due to the slight slowing effects of firefoam.
IED firefoam traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
 
{{IED Note}}
 
  
When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, spreading [[firefoam]] in a 9.9-tile radius, extinguishing [[fire]]s and covering both the floor and nearby pawns in firefoam, preventing re-ignition. For a full list of effects, see [[Firefoam]].
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==Version History==
 
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[[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.
Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
 
 
 
== Analysis ==
 
{{Stub|section=1|reason=General use, value prop, strats etc.}}
 
Extinguishing your enemies isn't a particularly useful combat tactic. However, they can be useful for protecting your colony from fire.
 
 
 
IED firefoam traps are cheaper than [[firefoam popper]]s, but must be manually triggered.{{Check Tag|Damage?|What about direct damage from fire?}} [[Firefoam pop pack]]s are manually triggered and completely mobile, but have a smaller radius. Therefore, the firefoam trap is a cheaper alternative to protect large, stationary areas from fire. For dousing colonists, the pop pack is cheaper and more convenient to use.
 
 
 
==Version history==
 
* [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.
 
* [[Version/1.3.3066|1.3.3066]] - Fix: Firefoam IED radius is larger than drawn.
 
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
[[Category:Security]] [[Category:Trap]]
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[[Category:Security]]

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