Editing Hydroponics basin
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main|production| |
− | | name = Hydroponics basin | + | |name = Hydroponics basin |
− | | image = HydroponicsTable.png | + | |image = HydroponicsTable.png|Hydroponics basin |
− | | description = An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. | + | |imagesize = 250px |
− | | type = Building | + | |description = An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. |
− | | type2 = Production | + | |type = Building |
− | | placeable = true | + | |type2 = Production |
− | | path cost = 30 | + | |placeable = true |
− | + | |path cost = 30 | |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.3 | + | |cover = 0.3 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 | + | |size = 1 ˣ 4 |
− | | flammability = 0.5 | + | |flammability = 0.5 |
− | | hp = 180 | + | |hp = 180 |
− | | cleanliness = -3 | + | |cleanliness = -3 |
− | | power = -70 | + | |power = -70 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | research = Hydroponics | + | |research = Hydroponics |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | | work to make = 2800 | + | |work to make = 2800 |
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 100 | + | |resource 1 amount = 100 |
− | | resource 2 = Component | + | |resource 2 = Component |
− | | resource 2 amount = 1 | + | |resource 2 amount = 1 |
}} | }} | ||
− | A '''hydroponics basin''' | + | A '''hydroponics basin''' provides a highly fertile medium, making [[crop]]s grow faster. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Hydroponics basins can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | + | Hdroponics basins are placed on the ground and accept plant growth. In order to function, they require 70 watts of [[power]], day and night. This is ''absolutely critical'', as when unpowered, its plants will wither very quickly. One [[solar flare]] or broken wire can likely destroy a whole batch of crops. They work indoors and outdoors, and don't short circuit in the [[rain]]. They can't be uninstalled, only deconstructed for half their value as usual. Each basin has a [[cleanliness]] value of -3, making a large hydroponics farm a very "dirty" prospect. | |
− | + | A powered hydroponics basin acts as a terrain with 280% soil [[fertility]], twice that of rich soil. The exact speed boost depends on the [[Property:Fertility_Sensitivity|Fertility Sensitivity]] of the plant in question. For example, [[rice plant|rice]] gets the full 280% effect, while [[potato plant|potatoes]] won't benefit nearly as much. | |
− | + | Hydroponics only provides soil fertility, so all other plant growth conditions must be met. Plants may require [[temperature]] regulation and [[light]], which is obtained by being indoors with a [[heater]]/[[cooler]] and [[sunlamp]]. | |
− | + | Colonists will automatically plant only 1 type of plant per basin. A hydroponics basin defaults to planting [[rice plant]]s. The following plants can be grown in hydroponics basins: | |
− | + | <!-- basic plants listed in in-game order, then Ideology plants --> | |
− | Colonists will automatically plant only 1 type of plant per basin. | + | {|width="600" |
− | + | | | |
− | { | + | * [[Rice plant|Rice]] |
− | + | * [[Potato plant|Potatoes]] | |
− | + | * [[Strawberry plant|Strawberries]] | |
− | + | * [[Healroot]] | |
− | + | | | |
− | + | * [[Cotton plant]] | |
− | + | * [[Hop plant]] | |
− | + | * [[Psychoid plant]] | |
− | + | * [[Smokeleaf plant]] | |
− | [[ | + | | |
+ | * [[Fibercorn]]{{IdeologyIcon}} | ||
+ | * [[Nutrifungus]]{{IdeologyIcon}} | ||
+ | * [[Tinctoria]]{{IdeologyIcon}}<br><br> | ||
+ | |} | ||
== Analysis == | == Analysis == | ||
− | + | [[File:SunlampHydroponics.png|350px|thumb|right]] | |
− | + | Hydroponics can almost triple (280%) the output compared to standard fields on the same footprint. This alone makes them a no-brainer for many players. However, this output comes at nearly triple the labour - hydroponics only increases growth rate, not harvest yield. So if growers and harvesters are already in high demand, then adding hydroponics won't help. Hydroponics has a much weaker effect on plants with lower fertillity sensitivity, like [[potato plant|potatoes]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Power is absoultely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[Events#Solar Flare|solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss. | |
− | [[ | ||
− | [[ | ||
− | + | Not all crops may grow in hydroponics. The following plants can't be grown in a hydroponics basin: | |
+ | <!--{{#ask: [[sowTags::!~*Hydroponic*]] [[Type2::!Tree]] [[Type2::!Decorative]]}}--> | ||
+ | * [[Corn plant|Corn]] | ||
+ | * [[Haygrass]] | ||
+ | * [[Cocoa tree]] | ||
+ | * [[Devilstrand mushroom]] | ||
− | + | When making an indoors "greenhouse", you must consider other plant needs. [[Heater]]s and [[cooler]]s must be indoors and under a roof to actually function. [[Sun lamp]]s are required to grow most crops (all crops without DLC or mods) indoors, in the absence of sunlight. Note that [[standing lamp]]s aren't suitable for crop growth, as they provide a maximum of 50% lighting and do not "stack" (plants require 51% light). Sun lamps in particular consume a large amount of power, so that must be taken into consideration. | |
− | + | The DLC-exclusive plants [[Fibercorn]]{{IdeologyIcon}} and [[Nutrifungus]]{{IdeologyIcon}} do not require a sun lamp to function. Fibercorn can grow under a standing lamp, and Nutrifungus must not have any light. However, their extremely low Fertility Sensitivity makes building Hydroponics largely a waste. | |
− | |||
− | + | === Sun lamp arrangement === | |
+ | {{For|additional analysis|Sun lamp}} | ||
+ | It is possible to fit 24 hydroponics basins inside the "brightly lit" area of a sun lamp with the following configuration: | ||
− | + | This Setup will use 4580W at day and 1680W at night. A [[Solar generator]] produces 1700W and a [[Geothermal generator]] 3600W, | |
+ | so three Solar Generators (and a few [[Battery|Batteries]]) or one Geothermal generator (plus a little help) are needed to power it. | ||
− | ' | + | If there is a roof over the hydroponics area, it may be wise to use the four empty tiles for roof support columns. This is not necessary if there are supports immediately outside the sun lamp's radius. These tiles could also be used for [[plant pot]]s or [[sculptures|art]] to boost growers' [[mood]]. |
− | |||
− | |||
=== Outdoors === | === Outdoors === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Alternatively, you can opt to put all your hydroponics basins outdoors, using the natural light outside to grow plants. This negates the controlled temperature and light level advantage of indoor greenhouses, but saves a great deal of power. | |
− | + | This method is very effective, for example, in an Extreme Desert which has a year-round growing season but not much available soil. | |
− | |||
== Version history == | == Version history == | ||
* [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate. | * [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate. | ||
* [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | * [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | ||
− | * Beta 19 | + | *Since Beta 19 it now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel. |
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
OldHydroponics.png|The Old Hydroponics Texture | OldHydroponics.png|The Old Hydroponics Texture | ||
</gallery> | </gallery> | ||
− | {{ | + | {{nav|production|wide}} |
[[Category:Production]] [[Category:Food Production]] [[Category:Drug Production]] | [[Category:Production]] [[Category:Food Production]] [[Category:Drug Production]] |