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− | {{ | + | {{rewrite|reason=Format standardisation}}{{infobox main|production| |
− | | name = Hydroponics basin | + | |name = Hydroponics basin |
− | | image = HydroponicsTable.png | + | |image = HydroponicsTable.png|Hydroponics basin |
− | | description = An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. | + | |imagesize = 250px |
− | | type = Building | + | |description = An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut. |
− | | type2 = Production | + | |type = Building |
− | | placeable = true | + | |type2 = Production |
− | | path cost = 30 | + | |placeable = true |
− | + | |path cost = 30 | |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.3 | + | |cover = 0.3 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 | + | |size = 1 ˣ 4 |
− | | flammability = 0.5 | + | |flammability = 0.5 |
− | | hp = 180 | + | |hp = 180 |
− | | cleanliness = -3 | + | |cleanliness = -3 |
− | | power = -70 | + | |power = -70 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | research = Hydroponics | + | |research = Hydroponics |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | | work to make = 2800 | + | |work to make = 2800 |
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 100 | + | |resource 1 amount = 100 |
− | | resource 2 = Component | + | |resource 2 = Component |
− | | resource 2 amount = 1 | + | |resource 2 amount = 1 |
}} | }} | ||
− | A '''hydroponics basin''' | + | A '''hydroponics basin''' provides a highly fertile medium for growing [[food]] quickly. With the use of [[sun lamp]]s, it can also be used for growing crops indoors, although, in [[biome]]s that allow year-round growing, outdoor use is a valid option. Hydroponics basins provide a much more fertile environment than soil (280% [[fertility]], equivalent to 2x rich soil) and any crops planted in them will grow much more quickly. |
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+ | Each hydroponic basin consumes a steady 70 watts, day and night. This power is critical to maintain the health of any crops growing in the basin. Unlike many electric appliances, they do not short circuit in the rain. This means they can be used outdoors without extra precautions. | ||
== Acquisition == | == Acquisition == | ||
− | + | To build basins, you first need to research [[Research#Hydroponics|Hydroponics]] at the [[research bench]]. | |
− | + | They are constructed using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Hydroponics|Hydroponics]] has been completed. | |
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− | + | == Usage == | |
+ | [[Power]] is absolutely critical to hydroponics, and cannot be stressed enough. Although a small demand, without that 70 watts of power any crops in a basin will begin to die. Make sure you have a steady supply of power, and an independent, reliable backup system (or two!). Similarly, for any indoor hydroponics, consider the power demands of any [[sun lamp]]s you'll be using (see next), which are just as critical for plant growth. | ||
− | + | A powered basin provides only soil fertility; all other plant growth conditions must still be met. Crop plants require at least 51% [[light]] during the day and need a [[temperature]] within their comfortable range (see specific articles for details). [[Sun lamp]]s are ''required'' if you're growing indoors as they are the only artificial lighting source that provides enough lighting for plant growth. ([[Standing lamp]]s only provide 50% lighting and do not "stack", so are not enough for crop growth.) | |
− | + | Plants also need heat when it's cold and cooling when it's too hot. With an environment just outside of their comfortable range, plants will not grow at 100%, and if too far outside of that range, they will die. Sun lamps provide a small source of heat (see that article for details), but any extreme weather will require additional heat if cold temperatures are expected. | |
− | + | The following plants can be grown in hydroponics basins: | |
+ | <!-- basic plants listed in in-game order, then Ideology plants --> | ||
+ | {|width="600" | ||
+ | | | ||
+ | * [[Rice plant|Rice]] | ||
+ | * [[Potato plant|Potatoes]] | ||
+ | * [[Strawberry plant|Strawberries]] | ||
+ | * [[Healroot]] | ||
+ | | | ||
+ | * [[Cotton plant]] | ||
+ | * [[Hop plant]] | ||
+ | * [[Psychoid plant]] | ||
+ | * [[Smokeleaf plant]] | ||
+ | | | ||
+ | * [[Fibercorn]]{{IdeologyIcon}} | ||
+ | * [[Nutrifungus]]{{IdeologyIcon}} | ||
+ | * [[Tinctoria]]{{IdeologyIcon}}<br><br> | ||
+ | |} | ||
+ | When choosing a [[plant]] for the hydroponics basin, it should be considered that they have differing fertility sensitivities and growth cycles. Therefore, growing [[potatoes]] yields much less nutrition per day as growing [[rice]] does, but (having a longer cycle) requires less labor to harvest and re-plant. | ||
− | + | Rice plants are the default crops to be grown in newly-built hydroponics basins. This can be changed by selecting a basin and selecting a different plant in the menu. | |
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− | + | Each basin has a [[cleanliness]] value of -3, making a large hydroponics farm a very "dirty" prospect. | |
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== Analysis == | == Analysis == | ||
− | Hydroponics | + | Hydroponics can almost triple (280%) the output compared to standard fields on the same footprint. This alone makes them a no-brainer for many players. However, growing crops in hydropnics is not without disadvantages, and these must be weighed against the impressive [[fertility]] boost. |
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− | + | The first is that power is absolutely critical to their use, without which the crops planted in the basin will rapidly die. Thus, [[Events#Solar Flare|solar flares]] will kill all hydroponic crops, though pawns can be ordered to harvest partially-grown crops before they wither, to prevent a total loss. [[Events#Breakdown|Breakdowns]] and [[Events#ZZZtt...|conduit explosions]] elsewhere in the power grid are also a concern, though crops can be saved if power is restored quickly enough. | |
− | + | Another disadvantage is the limited selection of crops that can be grown hydroponically. | |
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− | + | Also, not all crops can be grown in hydroponics; if these crops are of importance to your colony, hydroponics can offer no help here. These crops are: | |
− | + | {|width="700" | |
− | { | + | | |
− | [[ | + | * [[Corn plant|Corn]] |
− | [[ | + | * [[Haygrass]] |
+ | | | ||
+ | * [[Cocoa tree]] | ||
+ | * [[Nutrifungus]] | ||
+ | | | ||
+ | * [[Devilstrand mushroom]]<br><br> | ||
+ | |} | ||
− | + | Lastly, understand that the massive increase in fertility does not increase the yield of a single crop cycle, it only speeds up that cycle, so doubling the output ''but'' also the demand for labor to plant/harvest those crops. If your current crops are taking up more than half the time of your [[Plants|Planter(s)]], they will need help to keep up with any newly increased rate of production. | |
− | For | + | {{For|for additional analysis|Sun lamp}} |
+ | [[File:SunlampHydroponics.png|350px|thumb|right]] | ||
+ | === Sun lamp arrangement === | ||
+ | It is possible to fit 24 hydroponics basins inside the "brightly lit" area of a sun lamp with the following configuration: | ||
− | + | This Setup will use 4580W at day and 1680W at night. A [[Solar generator]] produces 1700W and a [[Geothermal generator]] 3600W, | |
− | + | so three Solar Generators (and a few [[Battery|Batteries]]) or one Geothermal generator (plus a little help) are needed to power it. | |
− | + | If there is a roof over the hydroponics area, it may be wise to use the four empty tiles for roof support columns. This is not necessary if there are supports immediately outside the sun lamp's radius. These tiles could also be used for [[plant pot]]s or [[sculptures|art]] to boost growers' [[mood]]. | |
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=== Outdoors === | === Outdoors === | ||
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− | + | Alternatively, you can opt to put all your hydroponics basins outdoors, using the natural light outside to grow plants. This negates the controlled temperature and light level advantage of indoor greenhouses but saves a great deal of power. | |
− | + | This method is very effective, for example, in an Extreme Desert which has a year-round growing season but not much available soil. | |
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== Version history == | == Version history == | ||
* [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate. | * [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate. | ||
* [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | * [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | ||
− | * Beta 19 | + | *Since Beta 19 it now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel. |
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<gallery> | <gallery> | ||
OldHydroponics.png|The Old Hydroponics Texture | OldHydroponics.png|The Old Hydroponics Texture | ||
</gallery> | </gallery> | ||
− | {{ | + | {{nav|production|wide}} |
− | [[Category:Production]] [[Category: | + | [[Category:Production]] |
+ | [[Category:Plants]] |